[Updates] Patch Notes - June 19, 2024
Class improvements, addition of Slumbering Origin gloves and shoes exchange quests, and more
602 changes across 27 classes: 81 buffs218 nerfs113 reworks129 bugfixes61 QoL
Warrior
- QoL (Awakening) The classes listed below take even less damage during Super Armor. 20% reduction while using Awakening skills
- QoL (Succession) The classes listed below take even less damage during Super Armor. 15% reduction while using Succession skills
- Rework (Succession) Adjusted the damage reduction effect on guard gauge for the following classes while using certain Forward Guard skills. 40% reduction during Forward Guard while using Awakening/Succession skills
- Nerf (System Revamp Adjustments) Set skill Accuracy Rate to +19%. You can gain up to Accuracy Rate +25% while under the following skill effects in Awakening. Flow: Hilt Strike (All Accuracy Rate +6%) You can gain up to Accuracy Rate +25% while under the following skill effects in Succession. Prime: Counter (All Accuracy Rate +9%+6%) * All: Classes with passive skills which grant Accuracy Rate increase effects will gain a rate increase based on the level of the acquired passive skill.
- Buff (System Revamp Adjustments) You can gain up to Accuracy Rate +25% while under the following skill effects in Awakening. Flow: Hilt Strike (All Accuracy Rate +6%)
- QoL (System Revamp Adjustments) Flow: Hilt Strike (All Accuracy Rate +6%)
- Nerf (System Revamp Adjustments) You can gain up to Accuracy Rate +25% while under the following skill effects in Succession. Prime: Counter (All Accuracy Rate +9%+6%) * All: Classes with passive skills which grant Accuracy Rate increase effects will gain a rate increase based on the level of the acquired passive skill.
- Nerf (System Revamp Adjustments) Prime: Counter (All Accuracy Rate +9%+6%) * All: Classes with passive skills which grant Accuracy Rate increase effects will gain a rate increase based on the level of the acquired passive skill.
- Nerf (System Revamp Adjustments) Adjusted the effects of certain skills to prevent excessive damage reduction due to the addition of the "Bonus All Damage Reduction" effect which scales with your DP. Succession: Guard - All DP Increase effect will increase (to max 50) → (to max 20) upon consecutive blocks Burning Moxie - All DP +20/30/40 → +10/15/20 when enemies are nearby Seismic Strike, Frenzied Spear - Removed the Magic DP Increase effect.
- Nerf (System Revamp Adjustments) Succession: Guard - All DP Increase effect will increase (to max 50) → (to max 20) upon consecutive blocks Burning Moxie - All DP +20/30/40 → +10/15/20 when enemies are nearby Seismic Strike, Frenzied Spear - Removed the Magic DP Increase effect.
- Nerf (System Revamp Adjustments) Succession: Guard - All DP Increase effect will increase (to max 50)(to max 20) upon consecutive blocks
- Nerf (System Revamp Adjustments) Burning Moxie - All DP +20/30/40+10/15/20 when enemies are nearby
- Nerf (System Revamp Adjustments) Seismic Strike, Frenzied Spear - Removed the Magic DP Increase effect.
- Buff (System Revamp Adjustments) Adjusted the Evasion Rate reduction effects of certain skills to prevent excessive Evasion Rate reduction. Solar Flare, Prime: Solar Flare - All Evasion Rate -6%-3% for 10 sec
- Buff (System Revamp Adjustments) Solar Flare, Prime: Solar Flare - All Evasion Rate -6%-3% for 10 sec
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Absolute: Deep Thrust
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Scars of Dusk, Prime: Scars of Dusk
- Bugfix Forward Slash, Prime: Forward Slash Fixed the issue where you would perform the skill in an abnormal direction.
- Bugfix Guard Fixed the issue where using Chopping Kick after the skill with commands would also activate Kick's cooldown.
Ranger
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 19%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 29%
- Rework Call of the Earth (Accuracy/Evasion Revamp) Changed All Accuracy Rate +3/6/9%Ranged Accuracy Rate +3/6%
- Buff Cold Blade (Accuracy/Evasion Revamp) Changed Ranged Accuracy Rate +3/6/9/12%+6% for 10 sec
- Nerf Squall Shot (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Tearing Shot (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Nerf Roaring Arrow (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Spirit's Shackles (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Spirit's Haven (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Buff Wind Step (Accuracy/Evasion Revamp) Added All Evasion Rate +9% for 10 sec
- Buff Spirit's Haven (Accuracy/Evasion Revamp) Added All Evasion Rate +9% for 10 sec
- Nerf Blasting Gust (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -6/9/12%-3% for all levels
- Nerf Prime: Blasting Gust (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -12% → -3%
- Nerf Penetrating Wind, Prime: Penetrating Wind (Main, Succession) Removed the Air Attack debuff.
- QoL Bow Mastery (Main, Succession) Unified the amount of MP recovered for all levels.
- QoL Will of the Wind (Main, Succession) Removed the extra attack damage, adjusted the attack area, and updated the description accordingly.
- QoL Evasive Explosion Shot, Wind Explosion Shot (Main, Succession) Changed the extra attack area and updated the description accordingly.
- QoL Squall Shot (Main, Succession) Changed the attack area and updated the description accordingly.
- Nerf Nature's Tremble I to III (Awakening) Damage -66.9% → -69.3% in PvP only
- Buff Wailing Wind (Awakening) Critical Hit Rate increase effect is nullified during cooldown. (I to IV) - Improved the attacks to match the visual effects.
- QoL Elven Rage (Awakening) Changed the attack area and updated the description accordingly.
- Nerf Wind Blade (Awakening) Damage -56%-62.4% in PvP only Changed the attack area and updated the description accordingly.
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Razor Wind IV, Dash Kick (I to Absolute)
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Bow Skill, Penetrating Wind (I to IV), Tearing Arrow (I to Absolute), Flow: Rushing Wind
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Descending Current (I to Absolute), Ultimate: Descending Current, Charging Wind (IV to Absolute), Crescent Kick (III to Absolute)
- Bugfix Ultimate: Charging Wind Fixed the issue where the Extreme version of the skill's attack area was applied.
- Nerf Removed extra damage effects which were proportional to your Max HP/WP/SP/MP. Evasive Explosion Shot III, Blasting Gust III, Penetrating Wind IV
- Bugfix Fixed the issue where some parts of the character's ear were unnatural when equipped with the Roselyn Helmet.
- Bugfix Fixed the issue where some patterns on the Cantabile Clothes were not visible.
- Bugfix Fixed the issue where the dye color for the 6th dye slot was not applied for the Marine Romance Clothes.
Sorceress
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 19%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 29%
- Nerf Bloody Calamity, Prime: Bloody Calamity (Accuracy/Evasion Revamp) Changed All Accuracy Rate: -12% → -6%
- Nerf Crow Nightmare (Accuracy/Evasion Revamp) Changed All Accuracy Rate: -12% → -6%
- Nerf Dark Trade (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Shadow Ignition, Crow Nightmare (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Rework Shadow Leap (Accuracy/Evasion Revamp) Changed All Evasion Rate +15% for 5 sec+6% for 10 sec
- Nerf Flow of Darkness (Accuracy/Evasion Revamp) Changed All Evasion Rate +9/15%+3% for all skill levels
- Nerf Beak Kick (II & Absolute) (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -9% → -3%
- Nerf Turn-back Slash (I to III) (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -3/6/9%-3% for all levels
- Nerf Rushing Crow (I to Absolute) (Main, Succession) Removed the increased attack area effect (PvE only). Changed so all levels have the same attack area.
- Bugfix Blade of Darkness Fixed the issue where canceling the skill would hit 1 less target.
Berserker
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 16.50%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 26.50%
- Rework Flow: Shooting Mobility (Accuracy/Evasion Revamp) Changed All Accuracy Rate +15% for 3 secMelee Accuracy Rate +6% for 10 sec
- Buff Headbutt (Accuracy/Evasion Revamp) Changed Melee Accuracy Rate +3/6/9/15%+6% for 10 sec
- Nerf Flame Pummel (Accuracy/Evasion Revamp) Changed Melee Accuracy Rate +15% → +6% for 10 sec
- Buff Feral Rage, Feral Stampede (Accuracy/Evasion Revamp) Changed All Magic +15 for 10 secAll DP +20 for 10 sec
- Buff Prime: Fearsome Tyrant (Accuracy/Evasion Revamp) All DP +20 for 10 sec → +40 for 20 sec
- Buff Succession: Weakling Hunt (Accuracy/Evasion Revamp) Changed All DP +15 → +30
- Nerf Storming Beast (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -6/9/12%-3%
- Nerf Prime: Storming Beast (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -12% → -3%
- QoL (Succession) The classes listed below take even less damage during Super Armor. 15% reduction while using Succession skills
- Nerf Ultimate: Frenzied Destroyer (Main, Succession) Changed to deal the same number of hits for both PvE and PvP. Damage reduced for PvP has been changed accordingly.
- Nerf Predatory Hunt (I to Absolute) (Main, Succession) Changed to now deal reduced damage for PvP. No longer applies damage reduction when used while standing.
- Nerf Fierce Strike (I to Absolute) (Main, Succession) Can no longer be used without WP.
- Rework Beastly Wind Slash I (Main, Succession) Changed the motions to match those of other levels.
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Fierce Strike (I to II), Absolute: Storming Beast, Elastic Force V
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Absolute: Fearsome Tyrant, Absolute: Undertaker
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Absolute: Fierce Strike, Ground Lifting (I to III), Prime: Fierce Strike (I to IV) (in Beast form)
- Bugfix Prime: Raging Thunder Fixed the attack 1 and last attack's attack areas to match the visual effects.
- Bugfix Prime: Ancient Wave Fixed the issue where performing the skill via Quick Slot in Beast Form would activate the normal form motions.
- Bugfix Prime: Raging Thunder Fixed the issue where the DP reduction effect was applied on the last attack while in Prime: Beast Form.
- Bugfix Prime: Predatory Hunt Fixed the issue where attack 2 hits dealt no damage (PvE only).
- Bugfix Prime: Tackling Rock Fixed the issue where the Damage Reduction effect was not applied during cooldown.
- Bugfix Fearsome Tyrant Fixed the issue where you could perform the skill via LMB/RMB after Undertaker.
- Bugfix Prime: Fearsome Tyrant Fixed the issue where you could not perform the skill after Undertaker.
- Nerf Removed extra damage effects which were proportional to your Max HP/WP/SP/MP. Raging Thunder (IV to VI), Predatory Hunt IV, Ultimate: Elastic Force, Wrath of Beast III, Lava Piercer (I to III)
Tamer
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 16.50%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 26.50%
- Nerf Prime: Upward Claw (Accuracy/Evasion Revamp) Changed All Accuracy Rate +9% → +6%
- Nerf Cloud Stomping (Accuracy/Evasion Revamp) Removed All Accuracy Rate increase effect
- Buff Skyreach (Accuracy/Evasion Revamp) Added All Accuracy Rate +6% for 10 sec
- Nerf (Accuracy/Evasion Revamp) Celestial Bo Staff Training (I to IV) - Changed All Accuracy Rate +9/12/15%+6%
- Nerf Heuklang: Void Lightning (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Heuklang: Throat-Burn (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Rain Curtain (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Flow: Soaring Strike (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Legendary Beast Dance: Echo (Accuracy/Evasion Revamp) Resonance: Black Turtle - Removed the All DP Increase effect
- Nerf Legendary Beast's Claw (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Prime: Void Lightning (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Horror Slam, Resonance (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Buff Heuklang: Void Lightning (Accuracy/Evasion Revamp) Added All Evasion Rate +9% for 10 sec
- Buff Heuklang: Throat-Burn (Accuracy/Evasion Revamp) Added All Evasion Rate +9% for 10 sec
- Buff Legendary Beast Dance: Echo (Accuracy/Evasion Revamp) Resonance: Black Turtle - Added All Evasion Rate +12% for 10 sec
- Buff Cloud Stomping (Accuracy/Evasion Revamp) Changed All Evasion Rate +6% → +12% for 10 sec
- Buff Prime: Void Lightning (Accuracy/Evasion Revamp) Added All Evasion Rate +9% for 10 sec
- Buff Prime: Surging Tide (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -6% → -9%
- Buff Echo Pierce (Accuracy/Evasion Revamp) Added All Evasion Rate -3% for 10 sec
- Rework Leaf Slash (Main, Succession) Removed the Increased Attack Speed & attack area effects. All levels now have the same Attack Speed and attack area. Changed the amount of MP recovered for all hits to now differ per skill level.
- Rework Flowing Water, Evasive Attack (Main, Succession) Adjusted the attack area to match the skill animations.
- Rework Flurry of Kicks (III to Absolute) (Main, Succession) Removed the increased attack area effect and applied the widest attack area across all levels.
- QoL Whiplash, Prime: Whiplash (Main, Succession) Can no longer be activated without MP.
- QoL Lightning of Earth (Main, Succession) Unified attack area in accordance with the number of hits changes.
- QoL Void Lightning (I to Absolute) (Main, Succession) Unified the duration across all levels.
- Rework Heuklang (Main, Succession) Changed the skills available while riding Heuklang as follows: They will be displayed as separate skills, regardless of their original skills. Skill Add-on effects of the original skills will no longer be activated for the separate skills. Summon Heuklang - Changed the effects according to the skill level. Changed the amount of HP recovered per hit for the following skills. You now recover HP per hit regardless of the number of targets. Scratch (I to Absolute), Surging Tide (I to Absolute), Whiplash (I to Absolute), Upward Claw (I to Absolute), Lightning of Earth (I to Absolute), Prime: Whiplash Unified the amount of HP or MP recovered for the following skills. Flurry of Kicks(I to Absolute), Stretch Kick (I to Absolute), Upward Claw (I to Absolute), Black Spirit: Upward Claw (I to Absolute), Lightning of Earth (I to Absolute)
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Summon Heuklang I, Legendary Beast Dance (I to IV)
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Legendary Beast Dance (I to IV), Legendary Beast Dance: Echo
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Beast Rampage
- Bugfix Surging Tide (I to Absolute) Fixed the issue where Stamina was recovered during cooldown.
- Bugfix Fixed the issue where additional HP was recovered when using the following skills: Black Spirit: Roaring (I to Absolute), Black Spirit: Prime: Roaring (I to IV) Succession: Air Lightning
- Bugfix Prime: Jolt Wave Fixed the issue where Critical Hit Rate +100% was applied on attacks during cooldown (PvP only).
- Bugfix Prime: Whiplash Fixed the issue where attack 2 cost less MP than intended.
- Bugfix Black Spirit: Prime: Roaring (I to IV) - Fixed the issue where certain attacks dealt no damage.
- Bugfix Fixed the issue where the dye color for the 6th dye slot was not applied for the Marine Romance Clothes.
- Bugfix Fixed the issue where some appearances were unnatural when the Skippity Hoppity Armor was worn with certain body shapes.
Musa
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 25%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 35%
- Nerf Eradicate (Accuracy/Evasion Revamp) Removed All Accuracy Rate increase effect
- Nerf Blind Thrust, Absolute: Blind Thrust (Accuracy/Evasion Revamp) Changed All Accuracy Rate -18% → -6% for 10 sec
- Nerf Rising Storm, Black Spirit: Rising Storm (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf (Accuracy/Evasion Revamp) Prime: Rising Storm, Black Spirit: Prime: Rising Storm - Removed the All DP Increase effect
- Nerf Tiger Blade (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Pyrostorm (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Ultimate: Musa Spirit, Steel Gale (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Buff Tiger Blade (Accuracy/Evasion Revamp) Added All Evasion Rate +6% for 30 sec
- Buff Flame Rush, Black Spirit: Flame Rush (Accuracy/Evasion Revamp) Added All Evasion Rate +6% for 10 sec
- Buff Eradicate (Accuracy/Evasion Revamp) Added All Evasion Rate -3% for 10 sec
- Nerf Prime: Gale (Accuracy/Evasion Revamp) Changed All Evasion Rate -12% → -9%
- QoL (Awakening) The classes listed below take even less damage during Super Armor. 15% reduction while using Awakening skills
- QoL Deep Slice (Main, Succession) Removed the skill. Integrated its effects into Slice (X and Absolute). Refunded skill points used to learn this skill.
- Nerf Blooming (Main, Succession) Removed the "Damage reduced by half if used instantly" effect.
- Rework Divider (Main, Succession) Changed so the Down Smash debuff is no longer applied with Tiger Blade drawn (for PvP only). Changed so only attack 2 hits with Tiger Blade drawn will apply the Knockback debuff (same as the original skill). Changed "Recover 5% of Max WP as HP" to "Recover HP per hit."
- Nerf Lunar Slash (Main, Succession) Removed the "Extra damage equal to 15% of Max WP on attack 1 hits" effect.
- Rework Blooming: Phantom, Absolute: Blooming (Main, Succession) Changed the extra attack's Accuracy Rate to match the base Accuracy Rate.
- Nerf Prime: Cyclone Slash III (Main, Succession) Changed to no longer apply the Critical Hit Rate effect when used during cooldown. Unified the damage reduced for both attack 1 and extra attack in PvP only.
- QoL Black Spirit: Dragon Bite (I to Absolute) (Main, Succession) Added damage -56% in PvP only.
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Slice (II to III), Rising Storm I, Absolute: Dragon Bite (with Tiger Blade drawn), Absolute: Nemesis Slash
- Bugfix Prime: Divider (I to III) Fixed the issue where the Serene Mind effect would be applied during cooldown.
- Bugfix Ultimate: Whirlwind Cut Fixed the issue where the effect was applied during cooldown.
- Bugfix Black Spirit: Prime: Rising Storm Fixed the issue where the last attack was applying the Down Attack debuff.
- Bugfix Pyrostorm (I to III), Black Spirit: Pyrostorm - Fixed the issue where the Guard Gauge reduction effect was being applied to 10 targets.
- Bugfix Pyrostorm (I to III), Black Spirit: Pyrostorm - Fixed the issue where certain motions weren't applying the Down Attack debuff.
- Bugfix One Step Back Fixed the issue where you would recover 20 WP even if the skill did not hit.
- Bugfix Pouncing Dragon Fixed the issue where all attacks were applying the Air Smash debuff.
- Bugfix Fixed the following issues for skills with your Tiger Blade drawn. Prime: Blind Thrust - Fixed the issue where the Floating debuff wasn't being applied. Carver - Fixed the issue where using the skill wouldn't activate its cooldown. Carver, Prime: Carver - Fixed the issue where extra attacks were applying Counter & Air Attack debuffs.
- Bugfix Fixed the description for the following skill effects with your Tiger Blade drawn. Slice, Whirlwind Cut, Divider, Dragon Bite, Prime: Dragon Bite, Prime: Divider
Maehwa
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 19%
- Buff (Accuracy/Evasion Revamp) With Red Blade activated - Changed All Accuracy Rate +5%+6% for 30 sec
- Nerf Snowball (Accuracy/Evasion Revamp) Changed All Accuracy Rate +15% → +6% for 10 sec
- Nerf Blind Thrust, Prime: Blind Thrust (Accuracy/Evasion Revamp) Changed All Accuracy Rate -18% → -6% for 10 sec
- Nerf Retaliation Stance (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf (Accuracy/Evasion Revamp) Chaos: Red Moon, Black Spirit: Chaos: Red Moon - Removed the All DP Increase effect
- Nerf (Accuracy/Evasion Revamp) Prime: Red Moon, Black Spirit: Prime: Red Moon - Removed the All DP Increase effect
- Nerf Full Moon Wall (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Ultimate: Maehwa's Will, Chaos: Crimson Gust (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Nerf Blooming Step (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Buff Absolute: Red Moon (Accuracy/Evasion Revamp) Added All Evasion Rate +3% for 20 sec
- Buff Black Spirit: Absolute: Red Moon (Accuracy/Evasion Revamp) Added All Evasion Rate +6% for 20 sec
- Buff Chaos: Red Moon (Accuracy/Evasion Revamp) Added All Evasion Rate +3% for 20 sec
- Buff Black Spirit: Chaos: Red Moon (Accuracy/Evasion Revamp) Added All Evasion Rate +6% for 20 sec
- Buff Prime: Red Moon (Accuracy/Evasion Revamp) Added All Evasion Rate +3% for 30 sec
- Buff Black Spirit: Prime: Red Moon (Accuracy/Evasion Revamp) Added All Evasion Rate +6% for 20 sec
- Buff Prime: Blooming, Red: Blooming (Accuracy/Evasion Revamp) Added All Evasion Rate -3% for 10 sec
- QoL (Awakening) The classes listed below take even less damage during Super Armor. 15% reduction while using Awakening skills
- QoL Deep Slice (Main, Succession) Removed the skill. Integrated its effects into Slice (X and Absolute). Refunded skill points used to learn this skill.
- Nerf Blooming (Main, Succession) Removed the "Damage reduced by half if used instantly" effect.
- Rework Divider (Main, Succession) Changed "Recover 5% of Max WP as HP" to "Recover HP per hit."
- Rework Blooming: Phantom, Absolute: Blooming (Main, Succession) Changed the extra attack's Accuracy Rate to match the base Accuracy Rate.
- QoL Retaliation (II to III) (Main, Succession) Matched the attack area that of Retaliation I.
- Rework Frostfeint (Awakening) Changed the attack area to align with the trajectory of the kerispear.
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Dragon Claw, Decapitating Dragon, Dragon Bite (I to Absolute), Black Spirit: Decapitation (I to Absolute)
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Slice, Roundhouse Kick, Divider, Absolute: Dragon Bite, Black Spirit: Moonrise, Red: Decapitation, Prime: Blade of Maehwa, Red: Red Moon (I to III)
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Prime: Blind Slash, Absolute: Decapitation, Coldsnap, Cyclone Slash (II to Absolute)
- Bugfix Prime: Petal Swirl Fixed the issue where the damage wasn't properly reduced in PvP during cooldown.
- Bugfix Prime: Blind Thrust (I to III) Fixed the issue where you were recovering less WP than intended during cooldown.
- Bugfix Prime: Divider (I to III). Fixed the issue where attack 1 was hitting less targets than intended.
- Bugfix Prime: Dragon Bite (with Tiger Blade drawn) - Fixed the issue where the damage was lower than Dragon Bite (I to Absolute).
- Bugfix Prime: Blind Thrust (with Tiger Blade drawn) - Fixed the issue where the Stamina cost was higher than intended.
- Bugfix Prime: Blind Thrust (with Tiger Blade drawn) - Fixed the issue where the Down Attack debuff was applied instead of Counter Attack.
- Bugfix Succession: Maehwa's Will Fixed the issue where the skill did not activate with Tiger Blade drawn.
- Nerf Lunar Slash Removed extra damage effects which were proportional to your Max HP/WP/SP/MP. Lunar Slash
Valkyrie
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 19%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 29%
- Rework Succession: Heaven's Echo (I to Absolute) (Accuracy/Evasion Revamp) Changed All Accuracy Rate +15% for 10 sec+6% for 60 sec
- Nerf Heaven's Echo (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Rework (Accuracy/Evasion Revamp) Guard while in Awakening - Changed All DP +20 for 10 sec20 sec
- Buff Divine Descent (Accuracy/Evasion Revamp) Changed All DP +10 for 10 sec20 for 20 sec (Not stackable with the All DP Increase effects of Heaven's Echo and Guard)
- Nerf Flow: Divina Vult (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -9% → -3%
- Nerf Divina Inpulsa (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -9% → -3%
- Buff Gladius Gloriae (Accuracy/Evasion Revamp) Added All Evasion Rate -3% for 10 sec
- QoL (Succession) The classes listed below take even less damage during Super Armor. 20% reduction while using Succession skills
- QoL (Awakening) The classes listed below take even less damage during Super Armor. 15% reduction while using Awakening skills
- Rework (Awakening) Adjusted the damage reduction effect on guard gauge for the following classes while using certain Forward Guard skills. 40% reduction during Forward Guard while using Awakening/Succession skills
- Rework (Succession) Adjusted the damage reduction effect on guard gauge for the following classes while using certain Forward Guard skills. 30% reduction during Forward Guard while using Succession skills
- Rework Righteous Charge (I to III) (Main, Succession) Adjusted damage according to the skill level.
- Buff Valkyrie Slash (I to Absolute) (Main, Succession) Improved the description to reflect the updated number of hits and damage.
- QoL Succession: Heaven's Echo (I to III) (Main, Succession) Removed the skills. Succession: Absolute: Heaven's Echo remains available.
- Nerf Hastiludium (I to III) (Awakening) Changed the damage reduced in PvP only as follows. Stab attacks 1 and 2: -24% → -40% Stab attack 3: -35.4% → -54.4% Removed the dash attack due to number of hits changes. Adjusted stab attack damage accordingly.
- Rework Verdict: Lancia Iustitiae (I to IV) (Awakening) Changed the damage reduced in PvP as follows. Attack damage: 84.5% → 81.8% Last attack damage: 72% → 70%PvE -3.0%PvP -3.0%~
- Buff Black Spirit: Blitz Stab (Awakening) Improved the description to better reflect the skill motions.
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Black Spirit: Prime: Shining Dash
- Bugfix (Black Spirit) Judgment of Light (I to Absolute) - Fixed the issue where the actual attack area did not match the visual effects.
- Bugfix Fixed the issue where Skill Add-on effects were not applied in certain situations for the following skills: Shining Dash last attacks Righteous Charge (I to Absolute) explosive and extra attack hits Counter (I to Absolute), Prime: Counter (I to III) spin attack hits Prime: Purificatione attack 1 hits
- Bugfix Fixed the issue where the dye color for the 6th dye slot was not applied for the Marine Romance Clothes.
Kunoichi
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 25%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 35%
- Nerf Ninjutsu: Oni Shadow, Ninjutsu: Sinew Cut (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Nerf Black Spirit: Sah Spree of Sonan (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Rework Black Spirit: Sah Spree of Sonan (Accuracy/Evasion Revamp) Changed All DP → All Evasion Rate +10% for 20 sec
- Nerf Lunar Dash (Accuracy/Evasion Revamp) Changed All Evasion Rate +9% → +6%
- Nerf Ninjutsu: Oni Shadow (Accuracy/Evasion Revamp) Changed All Evasion Rate +9% → +3%
- Nerf Ninjutsu: Sinew Cut (Accuracy/Evasion Revamp) Changed All Evasion Rate +9% → +3%
- Nerf Assassin's Trail (Accuracy/Evasion Revamp) Changed All Evasion Rate +9% → +3%
- Nerf Smokescreen (Accuracy/Evasion Revamp) Removed All Evasion Rate Increase effect
- Buff Wheel of Wrath (Accuracy/Evasion Revamp) Added All Evasion Rate -3% for 10 sec
- Buff Prime: Flash Slash (Accuracy/Evasion Revamp) Added All Evasion Rate -3% for 10 sec
- QoL (Awakening) The classes listed below take even less damage during Super Armor. 15% reduction while using Awakening skills
- Rework Fatal Wind, Wind Slash (Main, Succession) Removed Fatal Wind and added its Critical Hit Rate increase effect to certain levels of Wind Slash. Wind Slash's Critical Hits apply to all targets.
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Fox Claw (II to IV), Shuriken Throw
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Tragic Blade (I to Absolute), Ghost Greeting (I to Absolute)
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. (Black Spirit) Flash Slash (I to Absolute), (Black Spirit) Prime: Flash Slash (I to IV)
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Crescent Slash II, Binding Knee Strike I, Ninjutsu: Black Moonlight I, Tragic Blade II, Black Spirit: Shadow Clone (I to II)
- Bugfix Flow: Fatal Blow Combo Fixed the issue where the Air Attack debuff was not being applied.
- Bugfix Death's Descent (I to Absolute) Fixed the issue where the Down Attack debuff was not being applied.
- Bugfix Prime: Tendon Cutter Fixed the issue where performing Prime: Ankle Cutter without having learned this skill wouldn't apply the Ninjutsu: Spirit buff.
- Bugfix Prime: Wheel of Wrath Fixed the issue where the bleeding effect was not being applied for attack 1.
- Bugfix Halo Fixed the issue where the Melee AP Increase buff was not being applied during cooldown.
- Bugfix Ninjutsu: Sinew Cut Fixed the extra attack damage mentioned in the description.
- Bugfix Fixed the issue where switching to your main weapon from Awakening combat stance would apply the Speed Attack effect.
- Nerf Removed extra damage effects which were proportional to your Max HP/WP/SP/MP. Heart Aiming, Flash Slash (I to III), Ninjutsu: Shadow Explosion (I to V), Fox Claw (I to IV), Death's Descent (I to II)
Ninja
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 25%
- Nerf Prime: Heart Aiming (Accuracy/Evasion Revamp) Removed All Accuracy Rate increase effect
- Nerf Ninjutsu: Oni Shadow, Shuriken: Moon Dive (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Buff Silent Charge (Accuracy/Evasion Revamp) Added All Evasion Rate +6% for 5 sec
- Rework Prime: Mantle of Darkness (Accuracy/Evasion Revamp) Changed Melee → All Evasion Rate +1%
- Nerf Ninjutsu: Oni Shadow (Accuracy/Evasion Revamp) Removed All Evasion Rate Increase effect
- Nerf Smokescreen (Accuracy/Evasion Revamp) Removed All Evasion Rate Increase effect
- Nerf Prime: Smokescreen (Accuracy/Evasion Revamp) Removed All Evasion Rate Increase effect
- Nerf Serpent Ascension (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -3/6/9%-3% for all levels
- Buff Prime: Heart Aiming (Accuracy/Evasion Revamp) Added All Evasion Rate -6% for 10 sec
- QoL (Awakening) The classes listed below take even less damage during Super Armor. 15% reduction while using Awakening skills
- Rework Fatal Wind, Wind Slash (Main, Succession) Removed Fatal Wind and added its Critical Hit Rate increase effect to certain levels of Wind Slash.
- Rework Prime: Black Moonlight (Main, Succession) Changed the Critical Hit Rate to now apply in PvP as well.
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Fox Claw (II to IV), Shuriken Throw
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Shuriken Malice (II to III)
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Tragic Blade (I to Absolute), Ghost Greeting (I to Absolute)
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Sura Katana Training, Flash Binding, Black Spirit: Drastic Measure
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Tragic Blade II, Prime: Shuriken Malice, (Black Spirit) Bloodthirst: Katana Shower, Succession: Crescent Slash, Succession: Ankle Cutter, Black Spirit: Beheading the Dead (I to III)
- Bugfix Flow: Fatal Blow Combo Fixed the issue where the Air Attack debuff was not being applied.
- Bugfix Death's Descent (I to Absolute) Fixed the issue where the Down Attack debuff was not being applied.
- Bugfix Black Spirit: Ninjutsu: Blade Spin Fixed the issue where attack 3 damage wasn't reduced in PvP only.
- Bugfix Succession: Ankle Cutter Fixed the issue where the extra attack applied the Speed Attack effect.
- Nerf Removed extra damage effects which were proportional to your Max HP/WP/SP/MP. Heart Aiming, Flash Slash (I to III), Ninjutsu: Shadow Explosion (I to V), Fox Claw (I to IV), Death's Descent (I to II)
- Nerf Beheading the Dead (I to III) Removed extra damage effects which were proportional to your Max HP/WP/SP/MP. Beheading the Dead (I to III)
- Bugfix Fixed the issue where part of the hair of the Campus Blossom Helmet affected the face when changing the customization of the face after equipping the helmet.
Wizard
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 25%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 35%
- Nerf Teleport (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Aqua Jail Explosion (improved by Arne) (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Sage's Light, Wizard: Sage's Rage (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Nerf Cataclysm, Black Spirit: Cataclysm (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -15% → -9%
- Nerf Prime: Voltaic Pulse (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -6% → -3%
- Nerf Prime: Aqua Jail Explosion (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -6% → -3%
- Rework Prime: Blizzard: Domain, Prime: Blizzard: Storm (Main, Succession) Adjusted the damage based on the number of Ultimate: Blizzard hits. Updated the descriptions to match the effects.
- Nerf Black Spirit: Lightning (I to Absolute) (Main, Succession) Changed the attack area to match the visual effects. Damage reduced in PvP has been adjusted according to the changed attack area.
- Rework Lightning Spear (Main, Succession) Changed the attack type and damage as follows Changed the attack area to match the visual effects. Removed the reduced number of hits in PvP only. Damage -48% → -68.8% in PvP only. Attack damage 1368% x3, max 9 hits → Attack damage 10260% x2
- Rework Prime: Black Spirit: Lightning (Main, Succession) Changed the attack area to be circular.
- Nerf Black Spirit: Bolide of Destruction (I to III) (Awakening) Changed the damage reduced in PvP only to match the descriptions.
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Ultimate: Blizzard, Absolute: Blizzard
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Prime: Earthquake: Evade, Freeze (I to Absolute)
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Black Spirit: Lightning (I to V)
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Water Sphere (I to III), Black Spirit: Water Sphere
- Bugfix Black Spirit: Meteor Shower (I to Absolute) - Fixed the issue where the Knockdown debuff was being applied on hits (PvP only).
- Bugfix Prime: Lightning Storm: Strike Fixed the issue where Skill Add-on effects were applied to multiple targets.
- Bugfix Prime: Earthquake: Evade Fixed the issue where you were recovering less MP than intended.
- Bugfix Prime: Bolide of Destruction Fixed the issue where the Down Smash debuff was not being applied.
- Bugfix Marg, Arne, Gorr, Tett Fixed the issue where the Stiffness debuff was being applied for every special attack hit.
- Bugfix Prime: Earth's Response: Destruction Fixed the issue where you could recover MP on hits.
- Nerf Removed extra damage effects which were proportional to your Max HP/WP/SP/MP. Earthquake (I to IV), Meteor Shower (I to III), Fireball Explosion (I to III), Residual Lightning (I to IV), Frigid Fog (I to IV), Blizzard (I to III), Ultimate: Blizzard, Concentrated Magic Arrow III
Witch
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 25%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 35%
- Nerf Teleport (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Earthen Eruption (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Sage's Light, Sage's Thunder (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Buff Tectonic Block (Accuracy/Evasion Revamp) Changed All DP +20 → +30 for 10 sec
- Nerf Voltaic Pulse (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -15% → -9%
- Nerf Prime: Voltaic Pulse (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -6% → -3%
- Nerf Prime: Aqua Jail Explosion (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -6% → -3%
- QoL (Awakening) The classes listed below take even less damage during Super Armor. 20% reduction while using Awakening skills
- Rework Prime: Blizzard (Main, Succession) Adjusted the damage based on the number of Ultimate: Blizzard hits. Updated the descriptions to match the effects.
- Nerf Black Spirit: Lightning (I to Absolute) (Main, Succession) Changed the attack area to match the visual effects. Damage reduced in PvP has been adjusted according to the changed attack area. Changed the max number of targets to 10.
- Rework Summon: Keeper Gorr (Awakening) Fissure Wave - Changed Gorr's "adds Perfect Sign to attack 3" effect to "Applies Perfect Sign's damage."
- Rework Summon: Keeper Tett (Awakening) Voltaic Pulse - Changed Tett's "add attack 3" effect to "Damage increase per level."
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Ultimate: Blizzard, Absolute: Blizzard
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Prime: Earthquake: Evade, Freeze (I to Absolute)
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Black Spirit: Lightning (I to V)
- Bugfix Black Spirit: Meteor Shower (I to Absolute) - Fixed the issue where the Knockdown debuff was being applied on hits (PvP only).
- Bugfix Prime: Lightning Storm: Strike Fixed the issue where Skill Add-on effects were applied to multiple targets.
- Bugfix Prime: Earthquake: Evade Fixed the issue where you were recovering less MP than intended.
- Bugfix Prime: Bolide of Destruction Fixed the issue where the Down Smash debuff was not being applied.
- Bugfix Marg, Arne, Gorr, Tett Fixed the issue where the Stiffness debuff was being applied for every special attack hit.
- Bugfix Black Spirit: Thunder Storm Fixed the issue where you could summon two Tetts.
- Bugfix Black Spirit: Equilibrium Break Fixed the issue where you could summon two Gorrs.
- Bugfix Prime: Multiple Magic Arrows Fixed the issue where the Critical Hit Rate effect was applied during cooldown.
- Bugfix Black Spirit: Equilibrium Break Fixed the issue where the "increased attack area" effect was not being applied.
- Nerf Removed extra damage effects which were proportional to your Max HP/WP/SP/MP. Earthquake (I to IV), Meteor Shower (I to III), Fireball Explosion (I to III), Residual Lightning (I to IV), Frigid Fog (I to IV), Blizzard (I to III), Ultimate: Blizzard, Concentrated Magic Arrow III
- Bugfix Fixed the issue where the dye color for the 6th dye slot was not applied for the Marine Romance Clothes.
Striker
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 19%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 29%
- Nerf (Accuracy/Evasion Revamp) On guard while moving backward with your gardbrace - Removed the All DP Increase effect
- Nerf Rising Wolf Fang, Flow: Back Step (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Nerf Prime: Discharge Energy (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Rework Triple Flying Kick (Accuracy/Evasion Revamp) Changed All Evasion Rate +3/6/9% → +3/6%
- QoL Prime: Discharge Energy (Accuracy/Evasion Revamp) Unified all Discharge Energy activated skills to All Evasion Rate +6% for 5 sec
- Nerf Flow: Landslide (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -9% → -3%
- Nerf Rising Blast Combo (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -9% → -3%
- QoL (Super Armor & Forward Guard Systems) The classes listed below take even less damage during Super Armor. 25% reduction
- Nerf Crouching Wolf, Flow: Prey Hunt (Main, Succession) Removed the "Recover +20 WP on certain skill hits" effect. Changed to recover 100 WP upon use.
- Nerf Prime: Crimson Fang (I to IV) (Main, Succession) Damage -65.9% → -57.8% in PvP only
- Nerf Prime: Adamantine (I to IV) (Main, Succession) Damage -73.1% → -67.7% in PvP only
- Nerf Prime: Roaring Tiger (Main, Succession) Damage -67.3% → -60% in PvP only
- Buff Prime: Rage Hammer (Main, Succession) Damage -74% → -70% in PvP only
- Rework Prime: Fist Fury (Main, Succession) Changed the Skill Add-on tier to 2.
- Nerf Wolf's Fang (I to Absolute) (Main, Succession) Unified the damage reduced in PvP for push and normal attacks. The damage reduced in PvP has been changed accordingly. Damage -43%-50% in PvP only
- Buff Gardbrace Training (Awakening) Changed the All AP Increase effect. All AP +10 → +16 for 10 sec
- Buff Savage Somersault (Awakening) Added All AP +16 for 5 sec
- Nerf Infernal Destruction (Awakening) Changed the damage reduced in PvP. Attack 1 damage -66/66/67.8/67.8% → -58% for all levels Last attack damage -59.8% → -44% for all levels
- Nerf Skull Crusher (III to IV) (Awakening) Damage -72.6% → -69.2% in PvP only
- Nerf Rampaging Predator (I to III)I (Awakening) Damage -61.9% → -58% in PvP only
- Buff Flow: Bite Off (Awakening) Damage -66% → -64.4% in PvP only
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Flow: Fatal Smash III, Hidden Claw II
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Black Spirit: Rampaging Predator
- Bugfix Knee Hammer Fixed the issue where Stiffness and Forward Guard debuffs were applied when comboed after certain skills even during cooldown.
- Bugfix Knee Hammer Fixed the issue where the Martial Spirit effect was not being applied when comboed after certain skills.
- Bugfix Succession: Flow: Savage Fang Fixed the issue where Discharge Energy damage was not increased despite consuming Martial Spirits when comboed after certain skills.
- QoL Heavy Fist Removed how you could recover more WP with faster standing attacks.
- Bugfix Taebaek Kick Fixed the issue where you couldn't combo into other skills after performing via a Quick Slot with your gardbrace.
- Bugfix Spiral Cannon Fixed the issue where extra attacks weren't recovering Martial Spirit Shards.
- Bugfix Heart and Soul Fixed the issue where the Knockdown debuff was not being applied in the skill demo.
- Bugfix Black Spirit: Prime: Rage Hammer Fixed the issue where the passive Martial Spirit buff was not being applied during the skill.
Mystic
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 19%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 29%
- Nerf Nature's Wrath (Accuracy/Evasion Revamp) Changed All Accuracy Rate +12% → +6%
- Nerf Dragon's Rip (Accuracy/Evasion Revamp) All Accuracy Rate -9% → -6% for 10 sec
- Nerf Unbridled Wrath, Nature's Wrath (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Nerf Sea Burial, Black Spirit: Sea Burial (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Rework Triple Flying Kick (Accuracy/Evasion Revamp) Changed All Evasion Rate +3/6/9% → +3/6%
- Rework Sea Burial, Black Spirit: Sea Burial (Accuracy/Evasion Revamp) Changed All DP → All Evasion Rate +9% for 10 sec
- Nerf Shackling Chain (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -9% → -3%
- Nerf Dash Buster (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -12% → -3%
- Nerf Flow: Landslide (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -9% → -3%
- QoL (Super Armor & Forward Guard Systems) The classes listed below take even less damage during Super Armor. 25% reduction
- Nerf Flow: Prey Hunt, Crouching Wolf (Main, Succession) Flow: Prey Hunt - Removed the "Recover +20 WP on certain skill hits" effect. Crouching Wolf - Changed to recover 100 WP upon use.
- Rework Succession: Mystic's Force (Main, Succession) Changed so that additional Martial Spirits recovered by comboed skills now activate regardless of the cooldown.
- Nerf Tidal Burst (Awakening) Damage -79.8% → -76% in PvP only
- Nerf Rapid Stream (Awakening) Damage -80.6% → -78% in PvP only
- Nerf Wave Orb (Awakening) Damage -80.4% → -80% in PvP only Sea Dragon Effect - Damage -77.9% → -76% in PvP only
- Nerf Sea Burial (Awakening) Damage -79.2% → -74%. in PvP only Sea Dragon Effect - Damage -65.5% → -64% in PvP only
- Nerf Gushing Waters (Awakening) Damage -75.1% → -73% in PvP only
- Nerf Earth Splitter (Awakening) Damage -73.4% → -70% in PvP only
- Bugfix Prime: Tornado Kick Fixed the issue where the Critical Hit Rate effect was not being applied during cooldown.
- Bugfix Nature's Wrath Fixed the issue where the attack area did not match its visual effects with the Flow: Prey Hunt effect active.
- Bugfix Hidden Claw Fixed the issue where comboing from Dash Buster would reset the skill and reapply its effects.
- Bugfix Prime: Hidden Claw Fixed the issue where you would abnormally recover Martial Spirits via the Succession: Mystic's Force effect during consecutive attacks.
Lahn
- QoL (System Revamp Adjustments) Set skill Accuracy Rate to +22.5%. * All: Classes with passive skills which grant Accuracy Rate increase effects will gain a rate increase based on the level of the acquired passive skill.
- Nerf (System Revamp Adjustments) Adjusted the effects of certain skills to prevent excessive damage reduction due to the addition of the "Bonus All Damage Reduction" effect which scales with your DP. Black Spirit: Bleeding Hearts, Eradication - Removed the All DP Increase effect. Phoenix Chase, Eyes of Blood - Removed the Magic DP Increase effect.
- Nerf (System Revamp Adjustments) Black Spirit: Bleeding Hearts, Eradication - Removed the All DP Increase effect.
- Nerf (System Revamp Adjustments) Phoenix Chase, Eyes of Blood - Removed the Magic DP Increase effect.
- Nerf (System Revamp Adjustments) Changed the Evasion Rate Increase effect of the following skills. Black Spirit: Bleeding Hearts - Added All Evasion Rate +10% for 20 sec Bloody Stride - Added All Evasion Rate +12% for 10 sec Nimbus Dismount - All Evasion Rate +6% → +3% for 10 sec Primrose Sprint - All Evasion Rate +9/+12% → +3% for 10 sec Prime: Primrose Sprint - All Evasion Rate +12% → +3% for 10 sec
- Buff (System Revamp Adjustments) Black Spirit: Bleeding Hearts - Added All Evasion Rate +10% for 20 sec
- Buff (System Revamp Adjustments) Bloody Stride - Added All Evasion Rate +12% for 10 sec
- Nerf (System Revamp Adjustments) Nimbus Dismount - All Evasion Rate +6%+3% for 10 sec
- Nerf (System Revamp Adjustments) Primrose Sprint - All Evasion Rate +9/+12%+3% for 10 sec
- Nerf (System Revamp Adjustments) Prime: Primrose Sprint - All Evasion Rate +12%+3% for 10 sec
- Buff (System Revamp Adjustments) Adjusted the Evasion Rate reduction effects of certain skills to prevent excessive Evasion Rate reduction. Prime: Blade Dance: Added All Evasion Rate -3% for 10 sec. Tailspin III: All Evasion Rate -9%-6% for 10 sec.
- Buff (System Revamp Adjustments) Prime: Blade Dance: Added All Evasion Rate -3% for 10 sec.
- Buff (System Revamp Adjustments) Tailspin III: All Evasion Rate -9%-6% for 10 sec.
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Absolute: Pendulum Kick II, Succession: Flow: Pendulum Kick
Archer
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 22.50%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 32.50%
- Rework Steady Breath, Breath: Deceleration (Accuracy/Evasion Revamp) Changed the All DP Increase effectMovement Speed +10% for 10 sec
- Nerf Radiant Storm, Deadly Explosion (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Nerf Spear of Sylvia (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -3/6/9%-3% for all levels
- Bugfix Piercing Cry (Main Weapon) Changed from recovering as much MP as Spirit Arrow per hit to a fixed +60 MP.
- Rework Earth's Judgment (Main Weapon) Changed to no longer consume MP on use.
- Nerf Radiant Explosion IV (Ascension) Damage -70.1%-65% in PvP only Learning the skill will also affect the damage reduced for Flow: Light's Trail in PvP accordingly.
- Nerf Spear of Sylvia (I to IV) (Ascension) Damage -45/45/56.9/56.9% → -55/55/69/69% in PvP only
- Buff Luthraghon's Call (III to IV) (Ascension) Damage -69%-67% in PvP only Damage for Flow: Echoes of the Call also reduced in PvP accordingly.
- Buff Piercing Light (I to III) (Ascension) Damage -30% → -10% in PvP only
- Nerf Shadebound Beam (Ascension) Damage -35% → -50% in PvP only
- Nerf Marked Bloom (Ascension) Damage -53% → -68% in PvP only
- Nerf Full Bloom (I to III) (Ascension) Reduced the melee attack damage during cooldown.
- Nerf Flow: Grand Bloom (Ascension) Reduced the skill damage during cooldown.
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Winged Strike (I to Absolute), Earth's Judgment
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Elvia: Resenting Arrow
- Bugfix Winged Strike (I to Absolute) Fixed the issue where the damage distribution effect was applied with your greatbow (PvE only).
- Bugfix Mountain Breeze Fixed the issue where you would recover additional MP via the Righteous Fire effect on hits.
- Bugfix Earth Shatter (I to Absolute) Fixed the issue where you would recover MP via the Sunfall effect after using the skill.
- Bugfix Fury Arrow Fixed the issue you would recover 20 additional MP on hits.
- Bugfix Spear of Sylvia, Radiant Explosion, Black Spirit: Radiant Explosion, Luthraghon's Call - Fixed the issue where the Righteous Fire effect was applying the Down Attack debuff.
Dark Knight
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 22.50%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 32.50%
- Nerf Dark Shadow (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Shadow Strike, Wrath of Vedir (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Buff Prime: Wheel of Fortune (Accuracy/Evasion Revamp) Added All Evasion Rate +9%
- Nerf Trap of Vedir (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -15% → -9%
- Buff Succession: Imperious Command (Accuracy/Evasion Revamp) Added All Evasion -3% for 5 sec on Mark Branded hits
- Rework Imperious Command, Succession: Imperious Command (Main, Succession) Changed to affect the following skills once learned. Hidden Strike, Ravage Rake, Enforcement, Unveiled Dagger, Ultimate: Stinger, Flow: Termination, Slanted Balance - Deal mark branded hits. Kamasylvia Slash, Wheel of Fortune, Lunacy of Vedir - Detonate mark branded targets, dealing branded explosion damage. Succession: Imperious Command - Adds All Evasion Rate reduction effect on mark branded hits. Changed to a passive skill and can no longer be activated via control keys or skill slots. Adjusted damage due to these changes.
- Nerf Prime: Ravage Rake (I to IV) (Main, Succession) Damage -46.1% → -44% in PvP only.
- Nerf Prime: Enforcement (I to III) (Main, Succession) Damage -41% → -58% in PvP only
- Nerf Absolute: Enforcement (Main, Succession) Damage -13.6% → -30% in PvP only
- Nerf Prime: Lunacy of Vedir (Main, Succession) Damage -66.4% → -65% in PvP only
- Nerf Blooming Black Rose (Main, Succession) Damage -76.2% → -60% in PvP only
- Buff Absolute: Hidden Strike (Main, Succession) Improved to apply the Critical Hit Rate in PvP as well.
- Nerf Darkness Burst (Main, Succession) Can no longer be used without MP.
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Unveiled Dagger I
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Absolute: Corrupt Ground
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Flow: Ravage Rake, Black Spirit: Lunacy of Vedir
- Bugfix Prime: Kamasylvia Slash Fixed the issue where you would recover different amounts of MP for normal and charged attacks.
- Bugfix Spirit Blaze Fixed the issue where only extra attacks would apply the Air Attack debuff.
- Bugfix Imperious Command Fixed the Mark Branded and Mark Explosion skills listed in the description. Removed previous mark skill text accordingly.
Shai
- Rework Kwik-Two (Accuracy/Evasion Revamp) Changed All Evasion Rate +3/6% for 5/10/20 sec+3/6/12% for 5/10/10 sec
- QoL (Super Armor & Forward Guard Systems) The classes listed below take even less damage during Super Armor. 20% reduction
- Buff (System Revamp Adjustments) Set skill Accuracy Rate to +19%. You can gain up to Accuracy Rate +25% while using Try This! (All Accuracy Rate +6% for 10 sec). * All: Classes with passive skills which grant Accuracy Rate increase effects will gain a rate increase based on the level of the acquired passive skill.
- Buff (System Revamp Adjustments) You can gain up to Accuracy Rate +25% while using Try This! (All Accuracy Rate +6% for 10 sec). * All: Classes with passive skills which grant Accuracy Rate increase effects will gain a rate increase based on the level of the acquired passive skill.
- QoL (System Revamp Adjustments) Over There! - Set the summoned minions' Accuracy Rate to +29%.
- Nerf (System Revamp Adjustments) Adjusted the effects of certain skills to prevent excessive damage reduction due to the addition of the ""Bonus All Damage Reduction"" effect which scales with your DP. Tumble Wumble! - Removed the All DP Increase effect. Over There!, Sharing is Caring - Removed the Magic DP Increase effect.
- Nerf (System Revamp Adjustments) Tumble Wumble! - Removed the All DP Increase effect.
- Nerf (System Revamp Adjustments) Over There!, Sharing is Caring - Removed the Magic DP Increase effect.
- Rework (System Revamp Adjustments) Changed the Evasion Rate Increase effect of the following skills. Tumble Wumble! - Added All Evasion Rate +12% for 10 sec Kwik-Two (I to V) - All Evasion Rate +3/3/6/6/6% for 5/10/10/10/20 sec+3/6/9/9/12% for 5/10/10/10/10 sec
- Buff (System Revamp Adjustments) Tumble Wumble! - Added All Evasion Rate +12% for 10 sec
- Rework (System Revamp Adjustments) Kwik-Two (I to V) - All Evasion Rate +3/3/6/6/6% for 5/10/10/10/20 sec+3/6/9/9/12% for 5/10/10/10/10 sec
- Nerf (System Revamp Adjustments) Adjusted the Evasion Rate reduction effects of certain skills to prevent excessive Evasion Rate reduction. One-Two-Three - Removed the All Evasion Rate reduction effect.
- Nerf (System Revamp Adjustments) One-Two-Three - Removed the All Evasion Rate reduction effect.
- Bugfix One-Two-Three Fixed the issue where all attacks were applying the Stiffness debuff.
- Bugfix Fixed the issue where some parts of the Marine Romance outfit were unnatural while on standby.
- Bugfix Fixed the issue where some appearances were unnatural when the Winterland Soiree Armor was worn with shoes from other outfits.
Guardian
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 19%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 29%
- Nerf Foretold Encounter (Accuracy/Evasion Revamp) Changed All Accuracy Rate +12% → +6%
- Nerf Cleansing Flame (Accuracy/Evasion Revamp) Changed All Accuracy Rate +9% → +6 for 10 sec
- Nerf Merciless Smash, Pulverization (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Nerf Prime: Black Blood Circle (Accuracy/Evasion Revamp) Changed All DP +100+40 when standing within the area
- Buff Guard (Accuracy/Evasion Revamp) Added All DP +20 for 10 sec / Changed to All DP +40 for 10 sec with your jordun
- Nerf Black Blood Circle (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -3/6/9/12/15%-3% for all levels
- Nerf Prime: Black Blood Circle (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -15% → -3%
- Buff Searing Fang (Accuracy/Evasion Revamp) Added All Evasion Rate -3% for 10 sec
- QoL (Awakening) The classes listed below take even less damage during Super Armor. 20% reduction while using Awakening skills
- Rework (Succession) Adjusted the damage reduction effect on guard gauge for the following classes while using certain Forward Guard skills. 40% reduction during Forward Guard while using Awakening/Succession skills
- Bugfix Merciless Kick (Main, Succession) Changed from recovering WP per hit according to Fierce Disdain's skill level to a fixed amount. Added text regarding the recovered WP amount to the description.
- QoL Flow: Suppress (Awakening) Unified the attack area to the widest area.
- Nerf Frigid Wind (Awakening) Reduced the duration of the Invincibility effect on extra attacks.
- Bugfix Prime: Frigid Wind Fixed the issue where the Flame of the Calling effect was being applied over an area wider than the skill's attack area.
- Bugfix Scalding Thorn Fixed the issue where the Dragon's Calling effect was being applied during cooldown.
- Bugfix Black Spirit: Cleansing Flame Fixed the issue where the Flame of the Calling effect was being applied over the skill's level 1 attack area. The Flame of the Calling effect is now applied over the same attack area of the appropriate level of Black Spirit: Cleansing Flame learned.
- Bugfix Prime: Frigid Wind Fixed the issue where you wouldn't recover HP on hits via the Succession: Dragon's Calling effect.
Hashashin
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: Main & Succession: 16.5%
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: Awakening: 19%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 29%
- Buff Sand Divider (Accuracy/Evasion Revamp) Changed All Accuracy Rate +3/6/9% → +6%
- Buff Inquisition (Accuracy/Evasion Revamp) Changed All Accuracy Rate +3/6/9% → +6%
- Nerf Prime: Aal's Dominion (Accuracy/Evasion Revamp) Changed All Accuracy Rate +15% → +6%
- Nerf Prophecy Blade (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Dominion Slash (Accuracy/Evasion Revamp) Removed the Magic DP Increase effect
- Buff Flow: Sand Warp (Accuracy/Evasion Revamp) Changed All Evasion Rate +9% → +15% for 10 sec
- Nerf Flow: Dune Strike (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -9% → -3%
- Rework Prime: Shadow Splitter (Accuracy/Evasion Revamp) Changed All DP → All Evasion Rate -9%
- Nerf Dominion Slash (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -9% → -3%
- Rework Purge (Main, Succession) Adjusted the attack area. Changed to always hit the same number of targets regardless of the target's position.
- QoL Descent (Main, Succession) Changed the description and details to match the motions.
- QoL Dual Glaives Training (Awakening) Changed the description of the jump attack to match the motion.
- QoL Black Spirit: Serpent's Coil (Awakening) Changed the description and details to match the motions.
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Dual Glaives Training
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Black Spirit: Serpent's Coil (I to III), Ensnaring Sands VI
- Bugfix Haladie Throw Fixed the issue where the skill's add-ons where not being applied to Arid Assault.
- Bugfix Prime: Quicksand Fixed the issue where the Flow: Sand Prison effect was not being applied on attack 1.
- Bugfix Black Spirit: Quicksand, Black Spirit: Prime: Quicksand - Fixed the issue where the Knockdown debuff was being applied on every cyclone attack hit (PvE only).
- Bugfix Flow: Sand Warp Fixed the issue where using the skill forward and backward wouldn't perform attacks.
- Bugfix Improved the description of Sand Twister effect for the following skills and fixed the actual number of hits. Aal's Breath, Prime: Chosen Blade, Prime: Descent
Nova
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 25%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 35%
- Nerf Royal Fencing: Lunge (Accuracy/Evasion Revamp) Changed All Evasion Rate -9% for 5 sec-3% for 10 sec
- Buff Prime: Stamma's Mate (Accuracy/Evasion Revamp) Added All Evasion Rate -3% for 10 sec
- QoL (Succession) The classes listed below take even less damage during Super Armor. 15% reduction while using Succession skills
- Rework (Succession) Adjusted the damage reduction effect on guard gauge for the following classes while using certain Forward Guard skills. 60% reduction during Forward Guard while using Succession skills
- Buff Black Spirit: Icy Prison (Main, Succession) Improved the description to match the actual effects.
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Switching to Main Weapon in Awakening
- Bugfix Storming Star. Fixed the issue where you wouldn't recover MP on hits
- Bugfix Black Spirit: Frozen Ring (I to IV) - Fixed the issue where the damage of all levels was applied to attack 3's damage.
Sage
- Nerf Ator's Mark (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -9/12/15%-3/6% for all levels
- Nerf (System Revamp Adjustments) Set skill Accuracy Rate to +16.5%. You can gain up to Accuracy Rate +22.5% while using the following skills with your main weapon. Absolute: Spatial Fissure (All Accuracy Rate +15% → +6% for 10 sec) You can gain up to Accuracy Rate +22.5% while using the following skills in Succession. Prime: Spatial Fissure (All Accuracy Rate +18% → +6% for 10 sec) You can gain up to Accuracy Rate +22.5% while using the following skills in Awakening. Radiant Annihilation (All Accuracy Rate +9% → +6% for 10 sec) * All: Classes with passive skills which grant Accuracy Rate increase effects will gain a rate increase based on the level of the acquired passive skill. .
- Nerf (System Revamp Adjustments) You can gain up to Accuracy Rate +22.5% while using the following skills with your main weapon. Absolute: Spatial Fissure (All Accuracy Rate +15%+6% for 10 sec)
- Nerf (System Revamp Adjustments) Absolute: Spatial Fissure (All Accuracy Rate +15%+6% for 10 sec)
- Nerf (System Revamp Adjustments) You can gain up to Accuracy Rate +22.5% while using the following skills in Succession. Prime: Spatial Fissure (All Accuracy Rate +18%+6% for 10 sec)
- Nerf (System Revamp Adjustments) Prime: Spatial Fissure (All Accuracy Rate +18%+6% for 10 sec)
- Nerf (System Revamp Adjustments) You can gain up to Accuracy Rate +22.5% while using the following skills in Awakening. Radiant Annihilation (All Accuracy Rate +9%+6% for 10 sec) * All: Classes with passive skills which grant Accuracy Rate increase effects will gain a rate increase based on the level of the acquired passive skill. .
- Nerf (System Revamp Adjustments) Radiant Annihilation (All Accuracy Rate +9%+6% for 10 sec) * All: Classes with passive skills which grant Accuracy Rate increase effects will gain a rate increase based on the level of the acquired passive skill. .
- QoL (System Revamp Adjustments) Realm of Anguish, Black Spirit: Ator's Mark, Black Spirit: Prime: Ator's Mark, Awakening skills - Set the summoned minions' Accuracy Rate to +26.5%.
- Nerf (System Revamp Adjustments) Adjusted the effects of certain skills to prevent excessive damage reduction due to the addition of the "Bonus All Damage Reduction" effect which scales with your DP. Illusion Barrier - Removed the All DP Increase effect.
- Nerf (System Revamp Adjustments) Illusion Barrier - Removed the All DP Increase effect.
- Buff (System Revamp Adjustments) Changed the Evasion Rate Increase effect of the following skills. Bolt - Added All Evasion Rate +9% for 5 sec
- Buff (System Revamp Adjustments) Bolt - Added All Evasion Rate +9% for 5 sec
- Rework (System Revamp Adjustments) Changed the Evasion Rate Reduction effect of the following skills. Ator's Mark - All Evasion Rate -9/9/12/12/15% for 10 sec → -3/3/3/6/6% for 10 sec Prime: Ator's Mark - All Evasion Rate -18% → -9% for 10 sec Ator's Spear - All Evasion Rate -9% → -6% for 10 sec
- Rework (System Revamp Adjustments) Ator's Mark - All Evasion Rate -9/9/12/12/15% for 10 sec-3/3/3/6/6% for 10 sec
- Buff (System Revamp Adjustments) Prime: Ator's Mark - All Evasion Rate -18%-9% for 10 sec
- Buff (System Revamp Adjustments) Ator's Spear - All Evasion Rate -9%-6% for 10 sec
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Black Spirit: Ator's Mark (I to Absolute), Black Spirit: Prime: Ator's Mark
- Bugfix Spear Bolt, Flow: Aftershock Fixed the issue where you wouldn't recover HP on hits when immediately dashing after certain skills.
- Bugfix Core: Lightning Prison Fixed the issue you wouldn't recover HP on attack 1 and 2 hits.
Corsair
- QoL (Succession) The classes listed below take even less damage during Super Armor. 20% reduction while using Succession skills
- Nerf (System Revamp Adjustments) Set skill Accuracy Rate to +19%. You can gain up to Accuracy Rate +25% while using the following skills with your main weapon. Absolute: Whirling Slash (All Accuracy Rate +9% → +6% for 10 sec) You can gain up to Accuracy Rate +25% while using the following skills in Succession. Prime: Whirling Slash (All Accuracy Rate +9% → +6% for 10 sec) You can gain up to Accuracy Rate +25% while using the following skills in Awakening. Wave-breaker Patraca (All Accuracy Rate +9% → +6% for 10 sec) * All: Classes with passive skills which grant Accuracy Rate increase effects will gain a rate increase based on the level of the acquired passive skill.
- Nerf (System Revamp Adjustments) You can gain up to Accuracy Rate +25% while using the following skills with your main weapon. Absolute: Whirling Slash (All Accuracy Rate +9%+6% for 10 sec)
- Nerf (System Revamp Adjustments) Absolute: Whirling Slash (All Accuracy Rate +9%+6% for 10 sec)
- Nerf (System Revamp Adjustments) You can gain up to Accuracy Rate +25% while using the following skills in Succession. Prime: Whirling Slash (All Accuracy Rate +9%+6% for 10 sec)
- Nerf (System Revamp Adjustments) Prime: Whirling Slash (All Accuracy Rate +9%+6% for 10 sec)
- Nerf (System Revamp Adjustments) You can gain up to Accuracy Rate +25% while using the following skills in Awakening. Wave-breaker Patraca (All Accuracy Rate +9%+6% for 10 sec) * All: Classes with passive skills which grant Accuracy Rate increase effects will gain a rate increase based on the level of the acquired passive skill.
- Nerf (System Revamp Adjustments) Wave-breaker Patraca (All Accuracy Rate +9%+6% for 10 sec) * All: Classes with passive skills which grant Accuracy Rate increase effects will gain a rate increase based on the level of the acquired passive skill.
- QoL (System Revamp Adjustments) Awakening skills - Set the summoned minions' Accuracy Rate to +29%.
- Rework (System Revamp Adjustments) Changed the Accuracy Rate Reduction effect of the following skills. Cap'n's Orders: Open Fire (I to III) - All Accuracy Rate -6/9/12% → -6% Black Spirit: Cap'n's Orders: Open Fire (I to III) - All Accuracy Rate -6/9/12% → -12% No Mercy, Scallywags! - All Accuracy Rate -12% → -6%
- QoL (System Revamp Adjustments) Cap'n's Orders: Open Fire (I to III) - All Accuracy Rate -6/9/12%-6%
- Nerf (System Revamp Adjustments) Black Spirit: Cap'n's Orders: Open Fire (I to III) - All Accuracy Rate -6/9/12%-12%
- Buff (System Revamp Adjustments) No Mercy, Scallywags! - All Accuracy Rate -12%-6%
- Nerf (System Revamp Adjustments) Adjusted the effects of certain skills to prevent excessive damage reduction due to the addition of the "Bonus All Damage Reduction" effect which scales with your DP. Rising Whirlpool - Removed the All DP Increase effect. Black Spirit: Close Quarters: Charge - All DPMovement Speed +10% for 20 sec
- Nerf (System Revamp Adjustments) Rising Whirlpool - Removed the All DP Increase effect.
- QoL (System Revamp Adjustments) Black Spirit: Close Quarters: Charge - All DPMovement Speed +10% for 20 sec
- Rework (System Revamp Adjustments) Changed the Evasion Rate Increase effect of the following skills. Smooth Sailin', Mareca: Sea Stroll - Removed the All Evasion Rate Increase effects. Prime: Mareca: Sea Stroll - All Evasion Rate +12% for 10 sec+6% for 20 sec
- Nerf (System Revamp Adjustments) Smooth Sailin', Mareca: Sea Stroll - Removed the All Evasion Rate Increase effects.
- Rework (System Revamp Adjustments) Prime: Mareca: Sea Stroll - All Evasion Rate +12% for 10 sec+6% for 20 sec
- Buff (System Revamp Adjustments) Adjusted the Evasion Rate reduction effects of certain skills to prevent excessive Evasion Rate reduction. Wave Pout - All Evasion Rate -6/6/9/9/9% → -3% for 10 sec Prime: Wave Pout, Prime: Cap'n's Orders: Open Fire!, Prime: Ocean's Allure - All Evasion Rate -9% → -6% for 10 sec Entangling Vortex - All Evasion Rate -9% → -3% for 10 sec
- Buff (System Revamp Adjustments) Wave Pout - All Evasion Rate -6/6/9/9/9%-3% for 10 sec
- Buff (System Revamp Adjustments) Prime: Wave Pout, Prime: Cap'n's Orders: Open Fire!, Prime: Ocean's Allure - All Evasion Rate -9%-6% for 10 sec
- Buff (System Revamp Adjustments) Entangling Vortex - All Evasion Rate -9%-3% for 10 sec
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Sea Prowler II
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Whirling Slash (I to Absolute), Prime: Whirling Slash
- Bugfix Prime: Hydropower Fixed the issue where the following skills applied the Restrict Guard Gauge Recovery and Guard Gauge reduction effects upon using this skill. Splashin' Around (I to Absolute), Prime: Mareca: Spiral Soak
- Bugfix Prime: Ocean's Allure Fixed the issue where Prime: Heirloom of the Crow's Restrict Guard Gauge Recovery effect on slash attacks were being applied to an area smaller than intended.
- Bugfix Wave Blast Fixed the issue where the Guard Gauge reduction effect was being applied on hits
Drakania
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: Main & Succession: 16.5%
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: Awakening: 19%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 26.50%
- Nerf Prime: Skewer (Accuracy/Evasion Revamp) Changed All Accuracy Rate +9% → +6% for 10 sec
- Buff Tip of the Scale (Hexeblood) (Accuracy/Evasion Revamp) Changed All Accuracy Rate +3/6/9% → +6% for 10 sec
- Nerf Scale Bastion (Accuracy/Evasion Revamp) Changed All DP +20 → +10
- Nerf Legacy, Dragonblood (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Dragon's Maw (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -3/6/9%-3% for all levels
- Nerf Hexeblood: Tectonic Slam (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -3/6/9%-3% for all levels
- Nerf Dragon's Maw (I to Absolute) (Main, Succession) Damage -10% → -37% in PvP only
- Nerf Prime: Markthanan's Flourish (I to IV) (Main, Succession) Damage -48.1% → -55%. in PvP only
- Nerf Prime: Brimbolt Strike (I to IV) (Main, Succession) Damage - 72.2% → -71% in PvP only
- Nerf Prime: Blazing Strike (I to III) (Main, Succession) Damage -63.9% → -63% in PvP only
- Buff Prime: Sundering Claw (Main, Succession) Damage -67% → -64% in PvP only
- Buff Prime: Markthanan's Dominion (Main, Succession) Damage -60% → -54% in PvP only
- Nerf Hexeblood: Tectonic Slam (Awakening) Removed the "perform last attack instantly if enemies in front" effect.
- Nerf Hexeblood: Savage Decree (Awakening) Damage -39.7% → -36% in PVP only
- Buff Hexeblood: Flow: Concealed Claw (Awakening) Damage -53% → -50% in PvP only
- Nerf Dragonblood: Savage Decree (Awakening) Damage -45% → -59% in PvP only
- Nerf Dragonblood: Spiteful Soul (Awakening) Damage -49% → -66.7% in PvP only
- Buff Dragonblood: Storm Piercer (Awakening) Damage -59% → -57% in PvP only
- Nerf Dragonblood: Doombringer (Awakening) Damage -68.9% → -80% in PvP only
- Nerf Dragonblood: Tectonic Slam (Awakening) Damage -44.8% → -60.4% in PvP only
Woosa
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 25%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 35%
- Nerf Fan Wall (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Buff Perilous Waltz (Accuracy/Evasion Revamp) Added All DP +20 for 10 sec
- Nerf Prime: Sagoonja: Bamboo (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -9% → -3%
- Buff Soul Cleanse (Accuracy/Evasion Revamp) Added All Evasion Rate -9% for 5 sec
- Nerf Prime: Sagoonja: Chrysanth (Succession) Damage -63.6% → -78.2% in PvP only
- Rework (Progression (up to Level 56) Skills) Changed some skills divided into multiple levels to apply effects uniformly across all levels. Black Spirit: Stormfall (II to IV)
- QoL (Progression (up to Level 56) Skills) Added texts to some skills' descriptions to make them more accurately reflect their actual effects. Silent Strike (I to Absolute)
- Bugfix Bamboo-zled Fixed the issue where the Down Attack debuff was not being applied.
- Bugfix Fandown (I to Absolute) Fixed the issue where the released Do damage of Prime: Rain's Thirst was not applied in certain attacks.
Maegu
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 25%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 35%
- Nerf Prime: Bared Claws (Accuracy/Evasion Revamp) Removed All Accuracy Rate increase effect
- Nerf Spirit Swirl (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Prime: Spirit Swirl (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Emberclaw Finale (Accuracy/Evasion Revamp) Removed the All DP Increase effect
- Nerf Spirit Step, Chain: Spirit Step (Accuracy/Evasion Revamp) Removed All Evasion Rate Increase effect
- Buff Hazy Path (Accuracy/Evasion Revamp) Added All Evasion Rate +9% for 10 sec
- Buff Prime: Bared Claws (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Added -3%
- Nerf Foxflare Cleave (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -9% → -3%
- QoL Black Spirit: Emberclaw Torrent (Awakening) Changed the description to match its actual effects.
- Bugfix Black Spirit: Twirling Rhapsody (Awakening) Fixed an issue where the skill could be used during cooldown.
- Bugfix (Progression (up to Level 56) Skills) Fixed the descriptions of some skills for each class to match their actual effects. Flow: Hanpuri, Prime: Lurking Claws
- Bugfix Twirling Retreat Fixed the issue where you wouldn't recover MP when using the skill.
Scholar
- Rework (Accuracy/Evasion Revamp) Changed Skill Accuracy Rate: 20%
- Rework (Accuracy/Evasion Revamp) Changed Summon Accuracy Rate: 25%
- Nerf Hammerfall (Accuracy/Evasion Revamp) All Evasion Rate Reduction Effect: Changed -3/6/9%-6% for all levels
- QoL (Super Armor & Forward Guard Systems) The classes listed below take even less damage during Super Armor. 20% reduction
- Rework Gravity Field (Main) Changed to only activate with your sledgehammer.
- Bugfix Gravity Blink Fixed the issue where you couldn't combo into Flow: Repulsion during cooldown.
- Bugfix Gravity Press Fixed the issue where the Invincibility effect was not being applied when performing the skill while standing still or moving in one direction.