Piercing Light Archer
Power trajectory
Since the 2025-03-20 rework: PvE +0.0% · PvP +19.4% (1 measurable change)
Best-effort: compounds the 1 of 13 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.
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- Buff (Main, Ascension) Damage -66.5% in PvP only → Damage -60.0% in PvP onlyPvE +0.0%PvP +19.4%
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- Rework (Main, Ascension) Normal attack damage 3925% x2 Attack damage 4710% x2 when fully charged Damage -10.0% in PvP onlyNormal attack damage 7850% x2 Attack damage 11304% x2 when fully charged Damage -66.5% in PvP onlyPvE +121.8%PvP -17.4%
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- Buff (System Revamp Adjustments) Damage -30% → -10% in PvP only
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- Rework (Main Weapon) Changed so you are not pushed to the back when using the skill.
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- Rework - Charges twice - Stiffen upon charging once - Knockdown upon charging twice- Changed to charge once - Knockdown on charged hits - Hold E to perform standing attack
- Buff - 25/23 sec cooldown → - 20/15 sec cooldown
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- Nerf Reduced the number of charges.
- QoL Improved skill to fire faster after the casting animation during use.
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- Bugfix Piercing Light - Fixed the issue where the skill looked too bright in the Remastered settings or higher.
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- Nerf Changed Piercing Light I–III's damage as follows. I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5
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- Buff The speed of the motions preceding the Piercing Light skill has been increased.
- Rework Damage reduction effect for the Piercing Light skill has been changed like the following: (Before) During PvP, if more than 2 targets are hit, the damage dealt will decrease by 5% per hit. When attacking more than 8 targets, only 70% of damage will be dealt. (After) During PvP, if more than 2 targets are hit, the damage dealt will decrease by 10% per hit. When attacking more than 8 targets, only 50% of damage will be dealt.
- Buff Damage has been increased for Piercing Light as follows: II: 973% x 5 → 1075% x 5; III: 1180% x 5 → 1570% x 5