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Wailing Wind Ranger

13 recorded changes across 10 patches, 2018-01-03 – 2026-02-12. RSS feed

Power trajectory

Since the 2020-12-30 rework: PvE +46.4% · PvP +45.2% (5 measurable changes)

0% +50% 2019 2020 2021 2022 2023 2024 2025 2026 rework rework 2021-12-22 · PvE −15.0% this patch · −15.0% cumulative 2021-12-22 · PvP +0.1% this patch · +0.1% cumulative 2023-11-15 · PvE +46.0% this patch · +24.0% cumulative 2023-11-15 · PvP +46.0% this patch · +46.2% cumulative 2025-03-27 · PvE +40.0% this patch · +73.7% cumulative 2025-03-27 · PvP +0.0% this patch · +46.2% cumulative 2025-04-10 · PvE −15.7% this patch · +46.4% cumulative 2025-04-10 · PvP +0.1% this patch · +46.3% cumulative 2026-02-12 · PvE +0.0% this patch · +46.4% cumulative 2026-02-12 · PvP −0.8% this patch · +45.2% cumulative
PvE PvP dashed verticals reset the baseline

Best-effort: compounds the 5 of 13 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.

    • Nerf (Main Weapon, Succession) 41.10% damage in PvP only40.78% damage in PvP onlyPvE +0.0%PvP -0.8%
    • Nerf (Main) 7627% x2 Damage -68.0% in PvP only6429% x2 Damage -62.0% in PvP onlyPvE -15.7%PvP +0.1%
    • Buff (Main, Succession) 5448% x2 Damage -55.2% in PvP only7627% x2 Damage -68.0% in PvP onlyPvE +40.0%PvP +0.0%
    • Bugfix (Main, Succession) Changed the skill as follows. Changed so no bleeding damage is applied during cooldown. Removed the Ranged DP reduction on hits debuff. Improved the skill animation to appear more natural. Improved to combo smoothly into Flow: Tempest. Fixed the issue where the MP cost was lower than intended during cooldown.
    • Bugfix (Main, Succession) Changed to deal less damage when used during cooldown. Changed the Ranged DP -20 for 10 sec on hits debuff to not be applied when used during cooldown. Fixed the Recover MP on hit tooltip to match the actual effect in the description. Changed the following skills' damage. Highest skill level damage displayed for skills with multiple levels (unless specified).
    • Buff (System Revamp Adjustments) Critical Hit Rate increase effect is nullified during cooldown. (I to IV) - Improved the attacks to match the visual effects.
    • Buff (Main & Succession) Attack damage 913/967/1143/1244% x6 Damage -40.5%/40.5%/40.6%/34.6% in PvP onlyAttack damage 1004/1160/1429/1816% x6 Damage -55.2%/55.2%/55.2%/55.2% in PvP onlyPvE +46.0%PvP +46.0%
    • Nerf - IV: Hit damage 1464% x 6 - IV: Hit damage - 44.5% in PvP- IV: attack damage 1244% x 6 - IV: attack damage -34.6% in PvP - All hits applied regardless of the distancePvE -15.0%PvP +0.1%
    • Buff Wailing Wind – Increased the attack range.
    • Rework Wailing Wind – Changed the PvE damage to the following. Before 1,368% x1, Max 6 hits Now 1,464% x1, Max 6 hits
    • Rework Changed Wailing Wind to be usable via Quick Slot in main weapon mode.
    • Buff Changed Wailing Wind's Knockback effect to be PvE only and added a Forward Guard effect.
    • Bugfix The hit count part of the skill description of Wailing Wind has been fixed to be Max hits.