← Archer

Marked Bloom Archer

16 recorded changes across 14 patches, 2021-12-29 – 2025-04-17. RSS feed

Power trajectory

Since the 2025-03-20 rework: PvE −18.9% · PvP +1.4% (2 measurable changes)

-20% -10% 0% +10% 2022 2023 2024 2025 rework rework rework 2023-12-20 · PvE +10.0% this patch · +10.0% cumulative 2023-12-20 · PvP +0.0% this patch · +0.0% cumulative 2025-03-27 · PvE −11.4% this patch · −11.4% cumulative 2025-03-27 · PvP +0.4% this patch · +0.4% cumulative 2025-04-17 · PvE −8.4% this patch · −18.9% cumulative 2025-04-17 · PvP +1.0% this patch · +1.4% cumulative
PvE PvP dashed verticals reset the baseline

Best-effort: compounds the 3 of 16 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.

    • Nerf (Main, Succession) Attack damage 9885% x2 Damage -79.6% in PvP onlyAttack damage 9053% x2 Damage -77.5% in PvP onlyPvE -8.4%PvP +1.0%
    • Nerf (Main, Ascension) 11273% x2 Damage -82.0% in PvP only9985% x2 Damage -79.6% in PvP onlyPvE -11.4%PvP +0.4%
    • Rework (Main, Ascension) 8052% x2 Damage -68.0% in PvP only11273% x2 Damage -82.0% in PvP onlyPvE +40.0%PvP -21.2%
    • Nerf (Main, Ascension) Reduced the attack range and area.
    • Bugfix Fixed the issue where you could apply the Knockdown debuff on the training instructor in the Battle Arena.
    • Bugfix Fixed the issue where split damage wasn't applied on hits for PvP only.
    • Nerf (System Revamp Adjustments) Damage -53%-68% in PvP only
    • Buff (Main Weapon, Ascension) Attack damage 2440% x6 Damage -48.3% in PvP onlyAttack damage 2684% x6 Damage -53% in PvP onlyPvE +10.0%PvP +0.0%
    • Buff (Main Weapon) Changed the skill as follows: Changed so it cannot be used during cooldown. Accordingly, cooldown has been reduced from 7 sec6 sec. Changed to be a separate skill instead of a flow skill of Full Bloom. Damage has been adjusted accordingly, and Skill Add-ons are now available. Removed the reduction of movement speed on hits. Added Stiffness (PvP only) on hits.
    • Bugfix (Ascension) Fixed the issue where the skills wouldn't remove hidden names and/or the concealed state of your hit opponents.

      Also changed: Shadebound Beam

    • Bugfix Fixed the issue where "normal damage" instead of "arrow damage" was being applied for PvE when used during cooldown.
    • Buff Changed the reduced number of targets for PvP: -3 targets-1 target
    • Bugfix Fixed the issue where the Knockdown effect was being applied to all hits.
    • Buff Improved to apply all attacks at once. - Improved the camera turning effect accordingly.
    • Rework Changed the Skill Demo to match the actual skill's motions.
    • Rework Changed the casting motions to match the actual motions.