[Updates] Patch Notes - June 14, 2023 (Last Updated: 06/21/2023 07:00 UTC)
Unveiling the New Region: Land of the Morning Light
50 changes across 10 classes: 30 buffs1 nerf4 reworks3 new7 bugfixes5 QoL
Ranger
- Bugfix Flow: Rushing Wind (Awakening) Fixed the issue where you could not combo into Flow: Rushing Wind with RMB after Guardian Wind. Changed so that Wind Step, which was triggered after using the existing Guardian Wind, will activate with RMB when ↓ + RMB is input or Flow: Rushing Wind is on cooldown.
Musa
- Bugfix Crosscut (Awakening) Fixed the issue where the attack speed increase effect did not apply when comboing with hit 2 of Crosscut after Searing Slam.
Maehwa
- Buff Oppression (Awakening) Improved so that you can now lock the skill. Changed so that after using Flow: Frostflower and Ice Fang, you must press E again to activate Oppression.
Wizard
Dev Note In Awakening, there was some dissatisfaction with Speed Spell, as it would revert back to the main weapon state after casting. However, we have now enhanced convenience by allowing Awakening to be maintained immediately after casting. Furthermore, we have made changes to the hotkeys for Elementalization to prevent unintended actions from being triggered in certain situations. We have also significantly increased the damage of the summoned Tett/Gorr and Arne/Marg, thereby boosting the overall dealing capabilities of the Awakening Witches and Wizards. This improvement aims to create a stronger sense of unity and cooperation among them. Additionally, with today's patch, the Witch and Wizard have been imbued with new powers. These classes originally possessed potent abilities that aided in the regeneration of allies' health and allowed them to withstand immediate damage. While these abilities remain effective now, gameplay has evolved over time and it has been determined that they are somewhat lacking. In order to address this, a new skill, Archwizardry: Mass Teleport, has been introduced that allows both oneself and nearby allies to teleport forward together. Archwizardry: Mass Teleport is a forward movement skill similar to the original Teleport. However, it allows you to bring along up to four nearby allies (party/platoon members). This means it can be used as a surprise tactic when targeting specific objectives or when entering and disrupting certain areas. Conversely, it can also be utilized as an escape method during critical moments, enabling a group escape. Since their release, the Witch and Wizard have been regarded as reliable and trustworthy allies, instilling a sense of security and confidence among other players. While not a groundbreaking patch, the introduction of this new skill is expected to further elevate their position and strengthen their cooperative dynamic.
- New Archwizardry: Mass Teleport (Main Weapon) Added the new skill "Archwizardry: Mass Teleport" This skill can teleport up to 4 party/platoon members at once. When using a skill, trigger a casting animation so that allies can prepare to move. You can move with LMB while casting, even if the casting animation is not complete. Companions who have teleported with the Witch/Wizard stop the action in progress and assume a combat stance. The adventurer who has teleported will be applied a saturated magic effect for 90 seconds, and the effect of Archwizardry: Mass Teleport cannot be applied again during the duration.
- Buff Magical Shield (Main Weapon) Improved so that when using Magical Shield in your awakening state, you will return to your awakening state again. Changed the resistance increase buff of Magical Shield I-IV. All Resistance +6/9/12/15%12/18/24/30% for 30 seconds upon using the skill.
- Buff Speed Spell, Magical Shield (Main Weapon) Improved so that when Q is input after using Speed Spell in awakening state, you can combo into Magical Shield. You will return to your awakening state after using Magical Shield. Improved so that when using Speed Spell in your awakening state, you will return to your awakening state.
- Buff Summon: Keeper Arne, Summon: Keeper Marg (Awakening) Improved so that the following effects are always applied when Arne's Touch and Marg's Rage are active. Movement Speed +10%, Recover MP +250 every 10 seconds (Spellbound Heart effect)
- Rework Elementalization (Awakening) Changed the command key of Elementalizaion to ↓ + E. As such, Lava Field has been changed so that it does not trigger while moving backwards.
- Buff Lava Field (Awakening) Improved so that Lava Field's summons to be summoned to the targeted location. As with other ranged skills, summons will not fire if you aim too far away from the target.
- Buff Godr Sphera Training, Ritardando (Awakening) Increased the attack range of Godr Sphera Training and Ritardando.
- Buff Magma Bomb (Awakening) Added the "Stun on hit (PvE Only)" effect. Improved so that you can smoothly combo from Bolide of Destruction into Magma Bomb.
- Buff Bolide of Destruction, Black Spirit: Bolide of Destruction (Awakening) Improved so that you can smoothly combo into Bolide of Destruction after Hellfire. Improved so that after Bolide of Destruction and Black Spirit: Bolide of Destruction, the character can be rotated according to the camera direction until before attacking.
- Buff Hellfire, Water Sphere (Awakening) Improved so that Shift + RMB after Hellfire will activate Water Sphere first instead of Magma Bomb. The attack damage and critical hit rate of the following skills have been changed as follows:
- Rework Aqua Jail Explosoin I-IV (Awakening) Attack damage 537/618/699/897% x 13 PvP damage reduction rate 45.1/45/45.1/45%Attack damage 607/698/790/1014% x 13 PvP damage reduction rate 47.7%PvE +13.0%PvP +13.0%
- Nerf Cataclysm I-IV (Awakening) PvP damage reduction rate44.2/45.3/43.4/43.1%Critical hit rate +30% PvP damage reduction rate 51.9%
- Buff Cataclysm [Marg effect] (Awakening) Attack damage 1300% x 4 PvP damage reduction rate 40%Attack damage 1550% x 4 PvP damage reduction rate 45%PvE +19.2%PvP +19.2%
- Buff Hellfire [Marg effect] (Awakening) Attack damage 775% x 4 PvP damage reduction rate 0%Attack damage 1550% x 4 PvP damage reduction rate 45%PvE +100.0%PvP +100.0%
- Buff Bolide of Destruction I-III (Awakening) Attack damage 899/1278/1927% x 6 PvP damage reduction rate 52%Attack damage 1277/1815/2736% x 6 PvP damage reduction rate 63.5%PvE +42.0%PvP +42.0%
- Buff Flow: Arne's Guidance (Awakening) Attack damage 839% x 1, max 14 hits PvP damage reduction rate 9.1%Attack damage 1007% x 1, max 14 hits Critical hit rate +25% PvP damage reduction rate 36.4%PvE +20.0%PvP +20.0%
Witch
Dev Note In Awakening, there was some dissatisfaction with Speed Spell, as it would revert back to the main weapon state after casting. However, we have now enhanced convenience by allowing Awakening to be maintained immediately after casting. Furthermore, we have made changes to the hotkeys for Elementalization to prevent unintended actions from being triggered in certain situations. We have also significantly increased the damage of the summoned Tett/Gorr and Arne/Marg, thereby boosting the overall dealing capabilities of the Awakening Witches and Wizards. This improvement aims to create a stronger sense of unity and cooperation among them. Additionally, with today's patch, the Witch and Wizard have been imbued with new powers. These classes originally possessed potent abilities that aided in the regeneration of allies' health and allowed them to withstand immediate damage. While these abilities remain effective now, gameplay has evolved over time and it has been determined that they are somewhat lacking. In order to address this, a new skill, Archwizardry: Mass Teleport, has been introduced that allows both oneself and nearby allies to teleport forward together. Archwizardry: Mass Teleport is a forward movement skill similar to the original Teleport. However, it allows you to bring along up to four nearby allies (party/platoon members). This means it can be used as a surprise tactic when targeting specific objectives or when entering and disrupting certain areas. Conversely, it can also be utilized as an escape method during critical moments, enabling a group escape. Since their release, the Witch and Wizard have been regarded as reliable and trustworthy allies, instilling a sense of security and confidence among other players. While not a groundbreaking patch, the introduction of this new skill is expected to further elevate their position and strengthen their cooperative dynamic.
- New Archwizardry: Mass Teleport (Main Weapon) Added the new skill "Archwizardry: Mass Teleport" This skill can teleport up to 4 party/platoon members at once. When using a skill, trigger a casting animation so that allies can prepare to move. You can move with LMB while casting, even if the casting animation is not complete. Companions who have teleported with the Witch/Wizard stop the action in progress and assume a combat stance. The adventurer who has teleported will be applied a saturated magic effect for 90 seconds, and the effect of Archwizardry: Mass Teleport cannot be applied again during the duration.
- Buff Magical Shield (Main Weapon) Improved so that when using Magical Shield in your awakening state, you will return to your awakening state again. Changed the resistance increase buff of Magical Shield I-IV. All Resistance +6/9/12/15%12/18/24/30% for 30 seconds upon using the skill.
- Buff Speed Spell, Magical Shield (Main Weapon) Improved so that when Q is input after using Speed Spell in awakening state, you can combo into Magical Shield. You will return to your awakening state after using Magical Shield. Improved so that when using Speed Spell in your awakening state, you will return to your awakening state.
- Buff Summon: Keeper Tett, Summon: Keeper Gorr (Awakening) Improved so that the following effects are always applied when Gorr's Blessing and Tett's Ascent are active. Movement Speed +10%, Recover MP +250 every 10 seconds (Spellbound Heart effect)
- Rework Elementalization (Awakening) Changed the command key of Elementalizaion to ↓ + E. As such, Toxic Flood has been changed so that it does not trigger while moving backwards.
- Buff Toxic Flood (Awakening) Improved so that Toxic Flood's summons to be summoned to the targeted location. As with other ranged skills, summons will not fire if you aim too far away from the target.
- Buff Tectonic Block (Awakening) Changed the skill effects for Tectonic Block. All Resistance +20% for 5 sec → All DP Increase +20 With the above and changes in the Magical Shield skill, effects that will be applied when using the Tectonic Block and Magical Shield IV skills together are as follows: (additional information for guidance) Tectonic Block: All DP +20 for 5 sec Magical Shield IV: All Resistance +15% for 30 sec → Tectonic Block: All DP +20 for 5 sec Magical Shield IV: All Resistance +30% for 30 sec
- Buff Aad Sphera Training, Paralysis (Awakening) Increased the attack range of Aad Sphera Training and Paralysis. The attack damage and Critical Hit Rate of the following skills have been changed as follows:
- Buff Equilibrium Break I-IV (Awakening) Attack damage 961/1069/1177/1322% x 9 PvP damage reduction rate 53%Attack damage 1105/1229/1354/1520% x 9 PvP damage reduction rate 57.1%PvE +15.0%PvP +15.0%
- Buff Equilibrium Break [Gorr effect] (Awakening) Attack damage 1392% x 4 PvP damage reduction rate 40%Attack damage 2088% x 4 PvP damage reduction rate 56%PvE +50.0%PvP +50.0%
- Buff Thunder Storm [Tett effect] (Awakening) Attack damage 1319% x 4 PvP damage reduction rate 39.9%Attack damage 2018% x 4 PvP damage reduction rate 56.8%PvE +53.0%PvP +53.0%
- Buff Flow: Voltaic Tett (Awakening) Attack damage 1319% x 5 PvP damage reduction rate 39.9%Attack damage 2018% x 5 Critical hit rate +25% PvP damage reduction rate 65.5%PvE +53.0%PvP +53.0%
- Buff Flow: Gorr Roll (Awakening) Attack damage 1137% x 1, max 12 hits PvP damage reduction rate 32.6%Attack damage 1740% x 1, max 12 hits Critical hit rate +25% PvP damage reduction rate 61.3%PvE +53.0%PvP +53.0%
Striker
- Bugfix Fixed the issue where parts of the costume were unnaturally exposed when wearing Taebaek Armor and Taritas Gloves together.
Archer
- Bugfix Flow: Verdure Clout (Main Weapon) Fixed the issue where the Earth Shatter skill would not be activated even after pressing Shift + E after the first hit of Flow: Verdure Clout.
Guardian
- Bugfix Fixed the issue where, when equipped with the [Guardian] Winter Mountain Guardian Spirit Helmet, unnatural shadows were exposed on the left shoulder girdle and arm.
Woosa
- New Elvia: Purging Flame (All) Added a new skill called "Elvia: Purging Flame" which can be used when obtaining the power of ancient spirits in Elvia Realm. Added three new expansion skills of the Black Spirit's Rage to Woosa's Awakening skill. Black Spirit’s Rage 10%: Black Spirit: Moonlit Blast Black Spirit’s Rage 25%: Black Spirit: Flow: River’s End Black Spirit’s Rage 50%: Black Spirit: Soul Shower
- QoL Black Spirit: Moonlit Blast (Awakening) Added Black Spirit: Moonlit Blast skill.
- QoL Black Spirit: Flow: River's End (Awakening) Added Black Spirit: Flow: River's End skill.
- QoL Black Spirit: Soul Shower (Awakening) Added Black Spirit: Soul Shower skill.
- QoL Yangban Step, Flitting Step, Chain: Flitting Step (Awakening) Improvede so that you can move faster if you maintain the directional key immediate after using Yangban Step, Flitting Step, and Chain: Flitting Step skills in the Soul Tome state.
- Bugfix Life Lure, Bloomburst, Bloom Deluge, Flow: Seocheon Field (Awakening) Fixed the issue where the Woosa’s hits and the location of where the Sari flowers bloomed differed based on the terrain upon using Life Lure, Bloomburst, Bloom Deluge, Flow: Seocheon Field skills.
- Bugfix Butterfly Step (Awakening) Fixed the issue where the skiill would be activated in the swallowtail fan state when using Butterfly Step via quick slot in the soul tome state.
- Buff Soul Cleanse (Awakening) Changed so that the skill can now be used even during cooldown.
- Buff Bloom Deluge (Awakening) Improved so that the skill can be smoothly comboed from the following skills: Flow: River’s End, Flow: Soul Shock, Flow: Death’s Proclamation, Sahee’s Descent
- Buff Bloomburst, Bloom Deluge (Awakening) Improved so that the skills can be smoothly comboed from Mark of the Moon.
- Buff Soul Shower (Awakening) Improved so that the skill can be smoothly comboed into Bloomburst and Bloom Deluge.
- Buff Life Lure (Awakening) Increased the casting speed of the skill slightly.
- Buff Flow: Seocheon Field (Awakening) Increased the casting speed of the skill slightly.
- QoL Changed so that when opening [Event] Thankful Premium Outfit Box as Woosa, you will receive [Woosa] Moonflower Premium Set, which cannot be registered on the Central Market.
Maegu
- Rework (Succession) Changed so that the Foxspirit that appears while in non-combat stance will now disappear during interactions with NPCs.