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Toxic Flood Witch

8 recorded changes across 7 patches, 2017-12-06 – 2025-07-24. RSS feed

Power trajectory

Since the 2023-02-08 rework: no measurable damage change yet. Before that: PvE +10.7% · PvP +68.1% (2 measurable changes since 2017-12-06)

0% +20% +40% +60% 2018 2019 2020 2021 2022 2023 rework 2019-06-05 · PvE +66.1% this patch · +66.1% cumulative 2019-06-05 · PvP +66.1% this patch · +66.1% cumulative 2021-12-22 · PvE −33.3% this patch · +10.7% cumulative 2021-12-22 · PvP +1.2% this patch · +68.1% cumulative
PvE PvP dashed verticals reset the baseline

Best-effort: compounds the 2 of 8 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.

    • Nerf (All) Changed the following skill effects to reduce DP reduction disparity between classes. Magic DP -15 on hitsMagic DP -20 on hits
    • Buff (Awakening) Improved so that Toxic Flood's summons to be summoned to the targeted location. As with other ranged skills, summons will not fire if you aim too far away from the target.
    • Rework (Main Weapon) Changed so the toxic flood is created near the character when using the skill.
    • Nerf - Hit damage 1500% x23 - Damage -51.9% in PvP- Attack damage 1000% x23 - Damage -27% in PvPPvE -33.3%PvP +1.2%
    • Buff The PvE damage for the skill Toxic Flood has increased as follows. 903% x 231500% x 23PvE +66.1%PvP +66.1%
    • Buff Hits of the skill Toxic Flood will now have a magic DP reduction effect.
    • Bugfix Fixed the issue where the Witch would stop when using Toxic Flood while moving forward in Aad Sphera stance and then changing to Staff stance.
    • Bugfix Fixed the issue where the skill Toxic Flood sometimes made the character stop while being used if it is cast while sprinting.