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Flow: Rushing Wind Ranger

18 recorded changes across 16 patches, 2017-12-20 – 2026-04-30. RSS feed

Power trajectory

Since the 2026-03-26 rework: no measurable damage change yet. Before that: PvE +15.3% · PvP −1.1% (3 measurable changes since 2025-03-27)

-20% 0% +20% 2018 2019 2020 2021 2022 2023 2024 2025 2026 rework rework rework rework rework 2021-12-22 · PvE −16.8% this patch · −16.8% cumulative 2021-12-22 · PvP +0.0% this patch · +0.0% cumulative 2025-03-27 · PvE +26.0% this patch · +26.0% cumulative 2025-03-27 · PvP +0.0% this patch · +0.0% cumulative 2025-04-10 · PvE −8.5% this patch · +15.3% cumulative 2025-04-10 · PvP −0.3% this patch · −0.3% cumulative 2026-02-12 · PvE +0.0% this patch · +15.3% cumulative 2026-02-12 · PvP −0.8% this patch · −1.1% cumulative
PvE PvP dashed verticals reset the baseline

Best-effort: compounds the 4 of 18 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.

    • Buff (Awakening) Reduced cooldown: 4 sec3 sec.
    • Rework (Awakening) Changed to consume 50 Stamina instead of MP.
    • QoL Removed outdated information regarding cooldown.
    • Rework (Awakening) Changed to be unavailable during cooldown.
    • Nerf (Main Weapon, Succession) 60.78% damage in PvP only60.31% damage in PvP onlyPvE +0.0%PvP -0.8%
    • Nerf (Main) 6271% x2 Damage -48.4% in PvP only5740% x2 Damage -43.8% in PvP onlyPvE -8.5%PvP -0.3%
    • Buff (Main, Succession) 4977% x2 Damage -35.0% in PvP only6271% x2 Damage -48.4% in PvP onlyPvE +26.0%PvP +0.0%
    • Rework (Main, Succession) Changed the skill as follows. Changed to only be comboable after Breezy Blade. Changed to now be usable during cooldown. Damage is reduced, while Critical Hit Rate & All DP reduction, Stun on hits (PvE only), and the defensive effect does not apply during cooldown. Removed the Movement Speed debuff. Added the All DP -30 for 10 sec on hits debuff.
    • Bugfix (Awakening) Fixed the issue where you could not combo into Flow: Rushing Wind with RMB after Guardian Wind. Changed so that Wind Step, which was triggered after using the existing Guardian Wind, will activate with RMB when ↓ + RMB is input or Flow: Rushing Wind is on cooldown.
    • Rework (Main Weapon) Changed the skill's movement and defensive effects. Super ArmorInvincible and Super Armor while moving Changed so the attack doesn't activate instantly after a collision while moving with the skill. Changed so that the character follows the camera's rotation during the skill's movement. Changed so that there is no camera rotation when the skill starts. Changed so that the skill's movement is quicker. Changed so that the character's movement does not pause while airborne. However, this will not apply at higher positions. Changed attack damage. Attack damage 1185% x61659% x6 PvP damage -18.1%-35% Improved to combo more smoothly into other skills. Changed to no longer recover stamina while using the skill.PvE +40.0%PvP +11.1%~
    • Nerf - Hit damage 1425% x 6 - Hit damage -31.9% in PvP - 6 sec cooldown- Attack damage 1185% x 6 - Attack damage -18.1% in PvP - 4 sec cooldown - Increased attack rangePvE -16.8%PvP +0.0%
    • Rework Flow: Rushing Wind – Changed the PvE damage to the following. Before 1,320% x6 Now 1,425% x6
    • Buff Flow: Rushing Wind - Reduced the skill's cooldown to 6 seconds, and added 2 more hits to the skill.
    • Buff Super Armor effect has been added, and Stun effect will now only be applied in PvE for the skill Flow: Rushing Wind.
    • Bugfix Fixed the incorrectly named preceding skills in Flow: Rushing Wind and Flow: Heavenly Knot.
    • Bugfix Fixed the issue where falling motion was performed upon using Flow: Rushing Wind after using Vine Knot on high grounds.
    • Bugfix Fixed an issue where a falling motion was applied when using the skill Flow: Rushing Wind when the drop distance was not high enough.