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Patch Notes - 8th April 2020

2020-04-08 Kakao Games era NA/EU Official patch notes ↗

84 changes across 13 classes: 21 buffs3 nerfs11 reworks12 bugfixes37 QoL

Warrior

Dev Note In the case of Warrior, we have increased the damage of Reckless Blow and improved the action of Head Chase. Though the damage of Reckless Blow itself has decreased, its number of hits has increased and therefore, you will now be able to clearly perceive the damage you are causing after charging. For Head Chase, we have removed the combo which only certain players used to use (the canceling combo whereby you press Q during Head Chase) and improved the skill action so that the skill can be activated more smoothly without necessarily having to employ the removed combo.

Ranger

Dev Note In the case of Ranger, we have equally focused on the efficiency of her awakening skills. We have expanded their efficiency by adjusting the cooldown of the skills that used to be comparatively long. We have changed the air smash effect of Flow: Disillusion to down smash effect, creating the possibility of combo and therefore allowing the use of the down smash effect of Flow: Rooting and other skills. We are continuously investigating to improve the combo and the efficiency of Ranger's awakening skills.

Sorceress

Berserker

Tamer

Maehwa

Dev Note In the case of Maehwa, we have fixed the attack range of some of her awakening skills and tried to increase their efficiency as well. Some of Maehwa's awakening skills consist of moving forward to attack and we have adjusted the attack range of these skills to be broader for better ease of use. You will now also be able to combo with Sleet Steps during charging of Petal Bloom.

Ninja

Dev Note As for Ninja, we have focused on the convenience to defeat monsters and improvement in speed. Accordingly, we have increased the damage of certain skills, refined the connection between skills and made a change so that Drastic Measure becomes stronger when in Asura mode.

Wizard

Dev Note We hope the uniqueness and the charm of both Wizard and Witch become clearer and will keep investigating the many ways to achieve this.

Dev Note In the case of Wizard, we received many opinions pointing out the inconvenience of having no skill that would allow transitioning from Main Weapon mode to Awakening Weapon mode. Hence we have enabled the transitioning from Main Weapon mode to Awakening Weapon mode by using Hellfire and improved the combos that are activated after using Water Sphere or Flow: Aqua Bomb. Additionally, you can now use Evasion or Teleport while using a skill.

Witch

Dev Note Witch is characterized by her being able to quickly cast a skill when using this skill in a combo after Magical Evasion while in Succession mode. So we have tried to highlight more than before the peculiarity of Magical Evasion, which works as a fundamental skill for surviving and comboing skills. Now, your character will momentarily disappear from sight when using Magical Evasion.

Striker

Dev Note We are always studying and testing the game in order to make it better based on your opinions. We will do our best to bring a result that would satisfy all our players.

Dev Note For Striker, we have tried to improve the actions involved in his Succession which were not fast enough. Discharge Energy will now be triggered more smoothly when connecting Crimson Fang and Flow: Bombardment, so you will be able to choose freely between the two options that Crimson Fang combo provides, depending on the situation. Also, your attack will now hit the target you have aimed at when using Prime: Wolf's Fang.

Archer

Dark Knight

Dev Note As for Dark Knight, we have equally focused on her awakening. First of all, we have made changes so that Air Strike could activate the same effect when in Succession and in Awakening modes. The bound effect that used to be applied on extra hits when using Main Weapon Air Strike will now be triggered only when the floating effect of the first hit has not been applied. Other than this, we have considered your opinions and made improvements that would allow you to use skills such as Grip of Grudge, Cluster of Despair, Trap of Vedir, etc., which were not used as frequently as the other skills, in a more varied situation.

Guardian