Barrage of Water Wizard
Power trajectory
Since the 2025-04-03 rework: PvE −11.3% · PvP −16.2% (4 measurable changes)
Best-effort: compounds the 5 of 10 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.
-
- Nerf (Main Weapon) 36.53% damage in PvP only → 30.6% damage in PvP onlyPvE +0.0%PvP -16.2%
-
- Buff (Awakening) Attack damage 8,786% x2 37.39% damage in PvP onlyAttack damage 8,994% x2 36.53% damage in PvP onlyPvE +2.4%PvP +0.0%
-
- Nerf (Main Weapon, Succession) 9550% x2 → 8786% x2PvE -8.0%PvP held
-
- Nerf (Awakening) Attack damage 10135% x2 Damage -69.0% in PvP onlyAttack damage 9550% x2 Damage -67.1% in PvP onlyPvE -5.8%PvP +0.0%
-
- Rework (Awakening) 8108% x2 Damage -55.6% in PvP only10135% x2 Damage -69.0% in PvP onlyPvE +25.0%PvP -12.7%
- Buff (Awakening) Changed the attack to now proceed after the casting motion, regardless of the enemy's location. Reduced the traveled distance accordingly. Changed to now detect collision while moving. Changed the cooldown: 14 sec → 7 sec. Changed the skill add-on tier accordingly: 3 → 2 Reduced the attack area. Removed the damage distribution effect.
-
- Buff (Succession) Attack damage 1500% x8 Damage -40% in PvP onlyAttack damage 2027% x8 Damage -55.6% in PvP onlyPvE +35.1%PvP +0.0%
-
- Rework (Main Weapon) Changed so tier 3 add-ons can be applied. Changed the skill cooldown from 17 sec to 14 sec.
-
- Rework Changed the Critical Hit Rate buff from +50% to +100%.
-
- Bugfix Fixed the issue where comboing from other skills wouldn't play its sound effects.