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Balance Strike Warrior

14 recorded changes across 11 patches, 2017-10-25 – 2026-02-26. RSS feed

Power trajectory

Since the 2023-11-15 structure change: PvE +8.0% · PvP +0.0% (1 measurable change)

0% +50% +100% 2018 2019 2020 2021 2022 2023 2024 2025 structure change 2017-10-25 · PvE +50.1% this patch · +50.1% cumulative 2017-10-25 · PvP +50.1% this patch · +50.1% cumulative 2017-10-25 · PvE +50.1% this patch · +125% cumulative 2017-10-25 · PvP +50.1% this patch · +125% cumulative 2021-12-22 · PvE −40.0% this patch · +35.1% cumulative 2021-12-22 · PvP −40.0% this patch · +35.1% cumulative 2025-08-28 · PvE +8.0% this patch · +8.0% cumulative 2025-08-28 · PvP held steady · +0.0% cumulative
PvE PvP dashed verticals reset the baseline

Best-effort: compounds the 4 of 14 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.

    • Buff (Main Weapon, Succession) Added Super Armor during the skill and changed Stiffness on hits to apply to PvE only. Learning Core: Balance Strike will allow Stiffness to apply in PvP. Changed cooldown from 5/4/3 sec to 5/5/5 sec. Changed skill combos (excluding Greatsword Defense and Chain: Heaven's Cleave) to only be available after the movement phase ends.
    • Bugfix Fixed the issue where the Awakening skill effect was excessively bright.
    • Buff (Main Weapon, Succession) Attack damage 4688% x2Attack damage 5063% x2PvE +8.0%PvP held
    • Buff (Common) Changed the damage -90.8%82% in PvP only. Core - Changed the defensive effect applied upon learning the skill: Forward GuardSuper Armor.

      Also changed: Core: Balance Strike

    • Buff (Main & Succession) Attack damage 1001%/1136%/1250% x5 (PvE only) Attack damage 1001%/1136%/1250% x2 (PvP only) Damage -65.5%/65.6%/65.6% in PvP onlyAttack damage 1502%/1704%/1875% x5 Damage -90.8% in PvP onlyPvE +7.1%PvP -90.1%~
    • Bugfix (Main Weapon, Succession) Fixed the issue where the character moved abnormally on hits. Fixed the issue where the number of hits applied only to monsters in the skill effects was different from Core: Balance Strike.
    • Nerf - Hit damage 1250% x 5 (PvE only)- Attack damage 1250% x 3 (PvE only) - Unified movement distance to level III of the skillPvE -40.0%PvP -40.0%
    • Buff Improved to activate Flow: Hilt Strike quickly on hits.
    • Buff The movement distance for the skill Balance Strike has been increased.
    • Buff Number of target hits for the skill Balance Strike has been changed during PvE. 2 hits5 hits
    • Buff WP Recovery from Balance Strike has been increased twofold.
    • Buff I: 667% x21001% x 2PvE +50.1%PvP +50.1%
    • Buff II: 757% x 21136 x 2
    • Buff III: 833% x 21250% x 2PvE +50.1%PvP +50.1%