← Sorceress

Prime: Abyssal Flame Sorceress

11 recorded changes across 9 patches, 2020-02-05 – 2026-09-10. RSS feed

Power trajectory

Since the 2023-05-31 rework: PvE +73.5% · PvP +27.0% (4 measurable changes)

0% +25% +50% +75% 2021 2022 2023 2024 2025 2026 structure change structure change rework 2025-03-20 · PvE +58.0% this patch · +58.0% cumulative 2025-03-20 · PvP +3.8% this patch · +3.8% cumulative 2025-03-27 · PvE −7.3% this patch · +46.4% cumulative 2025-03-27 · PvP −0.1% this patch · +3.7% cumulative 2025-09-25 · PvE +18.5% this patch · +73.5% cumulative 2025-09-25 · PvP +36.8% this patch · +41.9% cumulative 2026-09-10 · PvE +0.0% this patch · +73.5% cumulative 2026-09-10 · PvP −10.5% this patch · +27.0% cumulative
PvE PvP dashed verticals reset the baseline

Best-effort: compounds the 4 of 11 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.

    • Nerf (Main Weapon, Succession) 44.17% normal attack damage in PvP only 48.58% charged attack damage in PvP only39.55% normal attack damage in PvP only 43.5% charged attack damage in PvP onlyPvE +0.0%PvP -10.5%
    • Nerf (Main, Succession) Removed Down Attack when using the skill.
    • Buff (Main, Succession) Attack damage 4663% x2 Charged attack damage 7793% x2 37.66% normal attack damage in PvP only 42.45% charged attack damage in PvP onlyAttack damage 5521% x2 Charged attack damage 9237% x2 44.17% normal attack damage in PvP only 48.58% charged attack damage in PvP onlyPvE +18.5%PvP +36.8%
    • Nerf (Main, Succession) Attack damage 5032% x2 Damage -70.0% in PvP only Charged attack damage 8410% x2 Damage -66.4% in PvP onlyAttack damage 4663% x2 Damage -67.8% in PvP only Charged attack damage 7793% x2 Damage -63.7% in PvP onlyPvE -7.3%PvP -0.1%
    • Buff (Main, Succession) Attack damage 3185% x2 Damage -57.5% in PvP only Charged attack damage 5323% x2 Damage -47.0% in PvP onlyAttack damage 5032% x2 Damage -70.0% in PvP only Charged attack damage 8410% x2 Damage -66.4% in PvP onlyPvE +58.0%PvP +3.8%
    • Rework (Main Weapon, Succession) Changed the number of hits for the basic attack of the skill from 3 to 5.
    • Nerf (Main Weapon, Succession) Attack damage 849/1248/1499% x 3 Charged attack damage 849/1248/1499 x 5 Basic attack PvP Damage Reduction Rate 40% Charged attack PvP Damage Reduction Rate 25%Attack damage 722/1061/1274% x 5 Charged attack damage 1206/1772/2129% x 5 Basic attack PvP Damage Reduction Rate 57.5% Charged attack PvP Damage Reduction Rate 47%PvE +278.4%PvP +278.4%~
    • Buff (Main Weapon, Succession) Changed skill damage. Normal attack damage 577/768/922% x 3 → 849/1248/1499% x 3 Charged attack damage 653/960/1153% x 5 → 849/1248/1499% x 5 Changed PvP Damage Reduction Rate. Normal attack PvP Damage Reduction Rate 37% → 40% Charged attack PvP Damage Reduction Rate 23.3% → 25% Changed Critical Hit Rate. Critical Hit Rate 0% → 50% Can no longer be used during cooldown. Changed to no longer combo into Evasion (roll motion) during the skill. Decreased the charge time by 30%. Increased Movement Speed while charging. Improved the attack range increase on charged attacks to also apply on normal attacks. Increased attack range. Charged attack will activate when used in a combo with certain skills, and changed to inflict Stiffness. Increased Fragment of Darkness creation per hit. 1 Fragment of Darkness → 2 Fragment of Darkness per hit Changed defensive effect. Super Armor when moving during the skill Super Armor when charging the skill Changed attack decision. Stiffness on normal attack hitsPvE +40.6%PvP +35.8%~
    • Bugfix Fixed the issue where Fragment of Darkness were not recovered when comboing into other skills quickly while the skill was on cooldown.
    • Buff Recover 5 fragments when used while charging (unavailable during cooldown)Recover 5 fragments when used while charging (available during cooldown)
    • Nerf Given that the PvP damage of when instantly activating Prime: Abyssal Flame in certain situations was changed from cumulative damage to normal damage, the relevant damage decreased by 35% compared to before.