Royal Fencing: Remise Nova
Power trajectory
Since the 2025-04-30 rework: PvE +5.0% · PvP +0.0% (1 measurable change)
Best-effort: compounds the 1 of 6 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.
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- Buff (Awakening) Attack 1 damage 5835% x1, max 2 hits Attack 2 damage 5835% x1 Attack 3 damage 5835% x2 31.21% damage in PvP onlyAttack 1 damage 6127% x1, max 2 hits Attack 2 damage 6127% x1 Attack 3 damage 6127% x2 29.72% damage in PvP onlyPvE +5.0%PvP +0.0%
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- Nerf (Awakening) Changed the skill as follows. Reduced the attack area. Changed your character to rotate based on camera direction while attacking. Removed Super Armor during the skill. Added Stiffness on hits and Bound on last hits. Now applies Super Armor when Core: Royal Fencing: Remise is learned. Moved the All DP Decrease on hits debuff to Royal Fencing: Fleche. Changed the Recover per hit effect: SP → 80/100/120 HP Changed the cooldown: 4 sec → 6 sec (Changed the Skill Add-on tier: 1 → 2)
- Rework (Awakening) Attack damage 3071% x1, max 3 hits Last attack damage 3071% x2 Damage -55.0% in PvP onlyAttack 1 damage 5835% x1, max 2 hits Attack 2 damage 5835% x1 Attack 3 damage 5835% x 2 Damage -76.0% in PvP onlyPvE +153.3%PvP +35.1%~
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- Rework (Awakening) Changed Star's Breath recovery to 1% per hit.
Also changed: RiposteSwooping RingFrozen Ring
- Rework (Awakening) Changed cooldown from 6 sec to 4 sec to match Accel state.
- Rework (Awakening) Changed Star's Breath recovery to 1% per hit.
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- Buff Royal Fencing: Remise I–III – Added below effect. SP recovery +35 on every hit