Frozen Ring Nova
Power trajectory
Since the 2023-11-15 rework: PvE +27.1% · PvP +18.9% (2 measurable changes)
Best-effort: compounds the 3 of 12 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.
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- Buff (Awakening) Attack damage 6521% x1, max 5 hits 38.26% damage in PvP onlyAttack damage 6847% x1, max 5 hits 36.44% damage in PvP onlyPvE +5.0%PvP +0.0%
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- Bugfix Fixed the issue where your character’s Accuracy was not applied to "Pull in the target on hits (PvE only)" effect.
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- Buff (Awakening) Changed the skill as follows. Changed the defensive effect: Super Armor → Forward Guard Increased the duration of the defensive effect. Changed the duration of All DP Decrease: 5 sec → 10 sec Added Stun on hits (PvE only). Changed the debuff applied when learning Core: Frozen Ring: Stiffness → Stun Changed so that you can only combo into Brutal Ring after all attacks have hit.
- Buff (Awakening) 5389% x1, max 5 hits Damage -66.3% in PvP only6521% x1, max 5 hits Damage -66.9% in PvP onlyPvE +21.0%PvP +18.9%
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- Rework (Awakening) Changed the All DP decrease on hit with the skill as follows: All DP -10 for 10 sec at all levelsAll DP -15/15/20/20 for 5 sec depending on the skill level. The effect of Accel: Frozen Ring remains the same. Fixed the issue where using the skill to the end would extend the duration of the Pull debuff for PvE only. Fixed the issue where Star's Breath did not recover on the first attack.
- Buff (Awakening) Attack damage 379/616/786/1051% x2, max 12 hits Damage -55%/55%/55%/64% in PvP onlyAttack damage 607/987/1259/1684% x1, max 16 hits Damage -66.3%/66.3%/66.3%/66.3% in PvP onlyPvE -19.9%PvP -19.9%
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- Rework (Awakening) Changed Star's Breath recovery to 1% per hit.
Also changed: Royal Fencing: RemiseRiposteSwooping Ring
- Buff (Awakening) Changed Critical Hit Rate. Critical Hit Rate +25% (PvP only)+50% (PvP only) Changed cooldown from 8 sec to 6 sec to match Accel state.
- Rework (Awakening) Changed Star's Breath recovery to 1% per hit.
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- Rework Critical Hit Rate +25% (PvE Only) IV: Hit damage 876% x 2, Max 12 Hits * Damage -55% in PvPCritical Hit Rate +50% (PvE Only) IV: attack damage 1051% x 2, max 12 hits * Therefore, adjusted damage -63.9% in PvP All DP -10 for 10 secPvE +20.0%PvP -3.8%
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- Bugfix Fixed the issue where Fuse Gravity would start and the skill effect would be applied even when there were no summoned stars after using the skill.
Also changed: Star's Call
- Bugfix Fixed the issue where Fuse Gravity would start and the skill effect would be applied even when there were no summoned stars after using the skill.
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- Buff Improved to combo more quickly into Brutal Ring during use.
Also changed: Slicing Ring
- Buff Improved to combo more quickly into Brutal Ring during use.
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- Bugfix Fixed the issue where comboing into Break Orbit after using the skill would still pull in targets.