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Frozen Ring Nova

10 recorded changes across 7 patches, 2021-02-25 – 2025-11-20. RSS feed

Power trajectory

Since the 2023-11-15 rework: PvE −3.1% · PvP −4.8% (2 measurable changes)

-20% -10% 0% 2022 2023 2024 2025 rework rework rework 2023-11-15 · PvE −19.9% this patch · −19.9% cumulative 2023-11-15 · PvP −19.9% this patch · −19.9% cumulative 2025-04-30 · PvE +21.0% this patch · −3.1% cumulative 2025-04-30 · PvP +18.9% this patch · −4.8% cumulative
PvE PvP dashed verticals reset the baseline

Best-effort: compounds the 2 of 10 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.

    • Bugfix Fixed the issue where your character’s Accuracy was not applied to "Pull in the target on hits (PvE only)" effect.
    • Buff (Main, Succession) 5389% x1, max 5 hits Damage -66.3% in PvP only6521% x1, max 5 hits Damage -66.9% in PvP onlyPvE +21.0%PvP +18.9%
    • Buff (Main, Succession) Changed the skill as follows. Changed the defensive effect: Super ArmorForward Guard Increased the duration of the defensive effect. Changed the duration of All DP Decrease: 5 sec10 sec Added Stun on hits (PvE only). Changed the debuff applied when learning Core: Frozen Ring: StiffnessStun Changed so that you can only combo into Brutal Ring after all attacks have hit.
    • Buff (Main & Succession) Attack damage 379/616/786/1051% x2, max 12 hits Damage -55%/55%/55%/64% in PvP onlyAttack damage 607/987/1259/1684% x1, max 16 hits Damage -66.3%/66.3%/66.3%/66.3% in PvP onlyPvE -19.9%PvP -19.9%
    • Rework (Main & Succession) Changed the All DP decrease on hit with the skill as follows: All DP -10 for 10 sec at all levelsAll DP -15/15/20/20 for 5 sec depending on the skill level. The effect of Accel: Frozen Ring remains the same. Fixed the issue where using the skill to the end would extend the duration of the Pull debuff for PvE only. Fixed the issue where Star's Breath did not recover on the first attack.
    • Rework (Main Weapon, Succession) Changed Star's Breath recovery to 1% per hit.

      Also changed: Royal Fencing: RemiseRiposteSwooping Ring

    • Buff (Main Weapon, Succession) Changed Critical Hit Rate. Critical Hit Rate +25% (PvP only)+50% (PvP only) Changed cooldown from 8 sec to 6 sec to match Accel state.
    • Rework Critical Hit Rate +25% (PvE Only) IV: Hit damage 876% x 2, Max 12 Hits * Damage -55% in PvPCritical Hit Rate +50% (PvE Only) IV: attack damage 1051% x 2, max 12 hits * Therefore, adjusted damage -63.9% in PvP All DP -10 for 10 secPvE +20.0%PvP -3.8%
    • Buff Improved to combo more quickly into Brutal Ring during use.

      Also changed: Slicing Ring

    • Bugfix Fixed the issue where comboing into Break Orbit after using the skill would still pull in targets.