Prime: Dark Frenzy Ninja
Power trajectory
Since the 2023-11-15 rework: PvE +6.0% · PvP +0.0% (1 measurable change)
Best-effort: compounds the 1 of 10 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.
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- Nerf (Main Weapon, Succession) Attacks 1, 2, 3 damage 3938% x1 Blade attack damage 3446% x4 Explosion attack damage 3938% x1Attacks 1, 2, 3 damage 4174% x1 Blade attack damage 3653% x4 Explosion attack damage 4174% x1PvE +6.0%PvP held
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- Rework (Common) Attack 1, 2, 3 damage 1298% x4 Attack 1, 2, 3 damage 1298% x2 (PvP only) Blade attack damage 1298% x7 Explosion damage 1298% x2 Damage -53.3% in PvP onlyAttack 1, 2, 3 damage 1912% x2 Blade attack damage 1912% x7 Explosion damage 1912% x2 Damage -68.3% in PvP onlyPvE +8.0%PvP -26.7%~
- Buff (Common) Changed the cooldown: 12 sec → 7 sec Changed the recover HP per hit amount: 40 → 70
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- Rework (Common) Changed so the timing of the hit matches the actual skill motion. Changed the skill's Stun effect to the following: Stun on attacks 1 and 3 (PvE only)Stun on explosion attack hits (PvE only) Changed number of hits for the skill in PvE as follows: (But, the total PvP damage remains the same.)
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- QoL Added the following to the skill description to match the actual command inputs. * Hold S + RMB after Prime: Red Rain
- Buff Changed the skill damage. (PvP damage remains the same.) * Attack 1 damage: 1082% x8 → 1298% x8 * Attack 2 damage: 1082% x4 → 1298% x4 * Attack 3 damage: 1082% x3 → 1298% x3 * Damage Reduction Rate in PvP: 44% → 53.3%PvE +20.0%PvP held~
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- Buff Improved to activate Red Rain when holding ↓ + RMB after using the skill.
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- Bugfix Fixed the issue where starting a combo wasn't possible at certain moments of Prime: Dark Frenzy.
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- Rework Changed Prime: Dark Frenzy to be usable regardless of remaining Stamina.
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- QoL Prime: Dark Frenzy now damages enemies close to the Ninja as well.