← Musa

Projection Musa

12 recorded changes across 8 patches, 2018-06-06 – 2026-07-02. RSS feed

Power trajectory

Since the 2026-07-02 rework: no measurable damage change yet. Before that: PvE +71.4% · PvP +32.0% (3 measurable changes since 2021-12-22)

-50% 0% +50% 2019 2020 2021 2022 2023 2024 2025 2026 structure change rework 2021-12-22 · PvE −83.2% this patch · −83.2% cumulative 2021-12-22 · PvP −83.2% this patch · −83.2% cumulative 2023-05-31 · PvE +16.0% this patch · +16.0% cumulative 2023-05-31 · PvP +16.0% this patch · +16.0% cumulative 2023-09-26 · PvE +29.7% this patch · +50.4% cumulative 2023-09-26 · PvP −0.1% this patch · +15.9% cumulative 2023-12-06 · PvE +14.0% this patch · +71.4% cumulative 2023-12-06 · PvP +14.0% this patch · +32.0% cumulative
PvE PvP dashed verticals reset the baseline

Best-effort: compounds the 4 of 12 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.

    • Rework (Main Weapon, Succession) Attack damage 1298% x2 Extra attack damage 4896% x1, max 3 hits 60.65% damage in PvP only 33.12% extra attack damage in PvP onlySlash attack damage 5386% x 1 Energy attack damage 5386% x 1, max 2 hits 29.67% damage in PvP onlyPvE +43.8%PvP +0.0%~

      Also changed: Flow: Double Down

    • Buff (Main Weapon, Succession) Adjusted the attack area of slash attacks and energy attacks. Slash attacks and energy attacks can now both be applied more consistently at closer distances to Musa. Adjusted the hit detection of the blade effect applied to certain skills to make it easier to land the maximum number of hits.

      Also changed: Flow: Double Down

    • Bugfix Fixed the issue where the blade effects applied to Crosscut, Flow: Backflow, Inferno Slash, and One Step Back were resulting in higher PvP damage upon learning the skill.
    • Buff (Main & Succession) Attack damage 921%/1030%/1139% x2 Damage -41%/41%/41% Extra attack damage 927%/1037%/1432% x3, max 3 hits Extra attack damage -67.6%/67.6%/67.6% in PvP onlyAttack damage 1050%/1174%/1298% x2 Damage -48%/48%/48% Extra attack damage 1057%/1182%/1632% x3, max 3 hits Extra attack damage -71.6%/71.6%/71.6% in PvP onlyPvE +14.0%PvP +14.0%
    • Buff (Awakening) Attack damage 837/936/1035% x2 Extra attack damage 731/864/1000% x3, max 3 hits Damage -35.2% in PvP only Extra attack damage -53.4% in PvP onlyAttack damage 921/1030/1139% x2 Extra attack damage 927/1037/1432% x3, max 3 hits Damage -41% in PvP only Extra attack damage -67.6% in PvP onlyPvE +29.7%PvP -0.1%
    • Buff (Awakening) Extra attack damage 615/745/862% x 3, max 3 hits Extra attack PvP Damage Reduction Rate 46.1%Extra attack damage 713/864/1000% x 3, max 3 hits Extra attack PvP Damage Reduction Rate 53.5%PvE +16.0%PvP +16.0%
    • Nerf Blade damage of extra attacks and certain skills -18.5/18.5/18.6% in PvPBlade damage of extra attacks and certain skills -46%/46%/46.1% in PvP
    • Nerf - Summon Hit Damage 1002/1214/1403% x11 - Summon Critical Hit Rate +100% (PvE only) - Hit Damage - 35.2/35.1/35.2% in PvP - Summon Hit Damage -41.6% in PvP- Extra attack damage 615/745/862% x 3, max 3 hits - Stiffness on extra attack hits - Increased activation speed - Air Attack - Attack damage - 35.2/35.1/35.2% in PvP - Extra attack damage -18.5/18.5/18.6% in PvPPvE -83.2%PvP -71.3%~
    • Nerf - Summon Hit Damage 1002/1214/1403% x 11- Extra attack damage 615/745/862% x 3, max 3 hits - Stiffness on extra attack hits - Increased activation speed - Air AttackPvE -83.2%PvP -83.2%
    • Buff Improved so that Flow: Extra Credit can be activated when Projection is on cooldown.
    • Buff Improved to combo more naturally into the following skills: - Chase, Fiery Angel, Twister, Musa Spirit, Skill Enhancement, Fiery Crevice, Counter Assassination, and One Step Back

      Also changed: Flow: Extra Credit

    • Bugfix Fixed the issue where all summon hit damage would be applied the same for all levels of the skill Projection (with Projection II damage quotients), and now correct summon hit damage will be applied to each level of the skill.