← Deadeye

Mayhem Deadeye

6 recorded changes across 6 patches, 2025-01-16 – 2026-04-30. RSS feed

Power trajectory

Since the 2026-04-30 rework: no measurable damage change yet. Before that: PvE −22.6% · PvP −12.7% (1 measurable change since 2025-01-16)

Best-effort: compounds the 1 of 6 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.

    • Rework (Common) Changed so Stamina does not recover during the skill.
    • Rework (All) Changed Stun to apply to PvE only.
    • Bugfix Fixed the description to display the Marni Rounds effect correctly.
    • Bugfix Fixed the issue where the Marni Rounds effect was missing from the description.
    • Rework (Main & Ascension) Changed Stiffness on hits to Stun on hits and for PvP as well. Debuff is only applied for the 1st and last hit.
    • Nerf (Rabam's Enlightenment - Enhanced Skills) [Regular Ammo] 5402% x1, max 7 hits Damage -73% in PvP only [Marni Rounds] 4430% x1, max 7 hits Damage -69% in PvP only[Regular Ammo] 4003% x1, max 7 hits Damage -67.5% in PvP only [Marni Rounds] 3603% x1, max 7 hits Damage -67.5% in PvP onlyPvE -22.6%PvP -12.7%