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Flow: Magical Evasion Wizard

13 recorded changes across 12 patches, 2020-08-19 – 2026-09-10. RSS feed

    • Bugfix Fixed the issue where defensive effects were applied incorrectly when using the skill after Speed Spell, Magical Shield, or Archwizardry: Mass Teleport.
    • Nerf (Awakening) Changed the defensive effect: Super Armor → Invincible → Super Armor Changed the Stamina cost: 100 → 200 Changed the collision detection to match the motions, with none while moving, but activated after landing. Adjusted the following skills' damage.
    • Bugfix (Awakening) Fixed the issue where the Super Armor effect was applied when performing the skill backward during cooldown.
    • QoL (Movement and Dash Skills) Unaffected → Affected by Movement Speed
    • Buff (Awakening) Reduced the cooldown: 4 sec → 3 sec.
    • Buff Improved the motion to be activated instantly.
    • Rework Changed to combo more smoothly into Flame Knot when used backward.
    • Buff - 5 sec cooldown- 4 sec cooldown - Changed skill motions - Visual effects differ depending on your summon
    • Buff Improved skill to combo smoothly into Flame Knot.
    • Bugfix Fixed the issue where the skill's sound effects weren't playing correctly when used while the skill was on cooldown.
    • Bugfix Flow: Magical Evasion - Fixed the issue where the skill's casting movement wasn't being displayed
    • Buff Flow: Magical Evasion - Improved the skill to combo more smoothly into other skills after used backwards.
    • Buff Added Flow: Magical Evasion.