Terra Sancta Valkyrie
Power trajectory
Since the 2018-07-04 rework: PvE +148% · PvP +0.0% (2 measurable changes)
Best-effort: compounds the 2 of 10 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.
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- Bugfix Fixed the issue where Super Armor would not last until the skill could combo into another skill.
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- Buff (Main Weapon) Adjusted cooldown: 12 sec → 9 sec
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- Buff (Main, Succession) 7632% x2 Damage -46.5% in PvP only12593% x2 Damage -67.6% in PvP onlyPvE +65.0%PvP -0.1%
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- Buff (Awakening) Changed the damage as follows. Attack damage 1696% x6 Damage -19.8% in PvP onlyAttack damage 2544% x6 Damage -46.5% in PvP onlyPvE +50.0%PvP +0.1%
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- Buff - 15 sec cooldown - 2nd Skill Add-on- 12 sec cooldown - 3rd Skill Add-on - Increased attack range
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- QoL Improved the combo animation into Blitz Stab.
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- Buff Changed Terra Sancta's Bound effect to be PvE only and added a Super Armor effect.
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- Buff The attack range for Terra Sancta was increased (matching the range of the wave hit), and a 100% Critical Hit effect was added for PvE.
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- QoL You can now combo Terra Sancta more quickly after using Castigatio.
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- Rework The wave hits of the skill Terra Sancta have been changed to be inflicted on a single localized spot.