Fallout Striker
Power trajectory
Since its first recorded change (2018-02-21): PvE +291% · PvP +101% (4 measurable changes)
Best-effort: compounds the 4 of 10 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.
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- Nerf (Succession) 43.28% damage in PvP only → 42.63% damage in PvP onlyPvE +0.0%PvP -1.5%
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- Buff (All) 4626% x2 Damage -45% in PvP only → 6930% x2 Damage -63.3% in PvP onlyPvE +49.8%PvP +0.0%
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- Nerf (Awakening) Reduced the damage by 24.2% when used during cooldown.
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- Bugfix Fixed the issue where you couldn't activate the skill when used via Quick Slot.
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- Buff - Hit damage 1183% x6 - Critical Hit Rate +50% (PvE only) - Decreases number of hits by 3 in PvP - Damage -29.8% in PvP- Attack damage 1542% x6 - Number of hits not decreased in PvP - Damage -45% in PvP - Increased attack range - Increase damage by consuming Martial Spirit ShardsPvE +30.3%PvP +2.1%
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- Bugfix Fallout - Fixed the issue where the skill's add-on effect wouldn't activate when the skill was on cooldown.
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- Buff Increased the number of hits of Fallout in PvE as below.
- Buff Hit Damage 1183% x3 → Hit Damage 1183% x6PvE +100.0%PvP +100.0%
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- QoL When you use the skill Fallout when it is not on cooldown, there will be a buff of PvE damage of about +30% and Critical Hit Rate of 50% 910% x 3 hits ▶1183% x 3 hits
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- QoL Improvements were made so that the skill Fallout will activate upon pressing RMB while moving backwards with the Gardbrace on during combat.