Tenacious Edge Maehwa
Power trajectory
Since the 2026-06-25 rework: no measurable damage change yet. Before that: PvE +190% · PvP +190% (4 measurable changes since 2017-10-25)
Best-effort: compounds the 4 of 8 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.
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- Rework (Awakening) Attack damage 1669% x3, max 2 hits 45.54% damage in PvP onlyAttack damage 6052% x1, max 3 hits 31.53% damage in PvP onlyPvE +20.9%PvP -16.3%
- Rework (Awakening) Added Super Armor. Changed Stiffness on hits to apply in PvE only. When Core: Tenacious Edge is learned, Stiffness on hits applies in PvP as well. Increased the cooldown: 3 sec → 5 sec (based on Level IV). Changed the timing at which "Nullified during cooldown" is applied: Before: After 6 stabbing motions After: After 3 stabbing motions Changed the combo timing into Coldsnap to after performing all attacks. Removed Recover HP per hit. Moved Petal Drill's extra attack to Tenacious Edge's low stab. LMB to low stab after Petal Drill, Flow: Frostflower, Flow: Moonlight Dash, or Flow: Tip of an Iceberg. Adjusted the attack area of the low stab to match its visual effects. Changed the Critical Hit Rate to not apply during cooldown. Changed Recover WP based on skill level: 12/13/14/15 → 10/20/30/40. Fixed the issue where WP did not recover per hit.
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- Rework (Awakening) 1175% x3, max 2 hits Damage -45.2% in PvP only1669% x2, max 2 hits Damage -61.0% in PvP onlyPvE -5.3%PvP -32.6%
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- Buff The PvE damage of the skill Tenacious Edge has been increased. (Including hits made during Cooldown)
- Buff I: 666% x 6 → 869% x 6PvE +30.5%PvP +30.5%
- Buff II: 746% x 6 → 974% x 6PvE +30.6%PvP +30.6%
- Buff III: 824% x 6 → 1075% x 6PvE +30.5%PvP +30.5%
- Buff IV: 900% x 6 → 1175% x 6PvE +30.6%PvP +30.6%