Prime: Cymbidium Lahn
Power trajectory
Since the 2022-10-12 rework: PvE +63.2% · PvP +35.9% (2 measurable changes)
Best-effort: compounds the 2 of 6 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.
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- Buff (Succession) Throw attack damage 878/1002/1226/1346% x5 Pull attack damage 878/1002/1226/1346% x5, max 2 hits Attack 4,5 damage 878/1002/1226/1346% x7 Damage -57.1%/57.1%/57.1%/57.1% in PvP onlyThrow attack damage 1194/1363/1667/1831% x5 Pull attack damage 1194/1363/1667/1831% x5, max 2 hits Attack 4,5 damage 1194/1363/1667/1831% x7 Damage -68.4%/68.4%/68.4%/68.4% in PvP onlyPvE +36.0%PvP +36.0%
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- Buff (Main Weapon, Succession) Throw attack damage 732/835/1022/1122% x5 Pull attack damage 732/835/1022/1122% x5, max 2 hits Damage -48.5% in PvP onlyThrow attack damage 878/1002/1226/1346% x5 Pull attack damage 878/1002/1226/1346% x5, max 2 hits Damage -57.1% in PvP onlyPvE +20.0%PvP -0.1%
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- Rework (Main Weapon, Succession) Changed the number of hits. Throw attack damage 732/835/1022/1122% x 4 Pull attack damage 732/835/1022/1122% x 4, max 2 hits Striding slash attack damage 732/835/1022/1122% x 6 Standing slash attack damage 732/835/1022/1122% x 7Throw attack damage 732/835/1022/1122% x 5 Pull attack damage 732/835/1022/1122% x 5, max 2 hits Attacks 4 and 5 attack damage 732/835/1022/1122% x 7PvE -19.0%PvP -19.0%~
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- Buff Improved so Stamina is recovered during charge attacks.
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- QoL - Able to combo into Prime: Phantom Dance after attack 1 - Able to combo into Prime: Phantom Dance, Prime: Furious Chase, Prime: Salp'uri Purge smoothly
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- Rework Prime: Cymbidium skills have been changed as follows. I: Throw Damage 732% x3 Pull Damage 732% x3, Max 2 Hits Striding Slash Damage 732% x5 Standing Slash Damage 732% x6 → Throw Damage 732% x4 Pull Damage 732% x4, Max 2 Hits Striding Slash Damage 732% x6 Standing Slash Damage 732% x7; II: Throw Damage 835% x3 Pull Damage 835% x3, Max 2 Hits Striding Slash Damage 835% x5 Standing Slash Damage 835% x6 → Throw Damage 835% x4 Pull Damage 835% x4, Max 2 Hits Striding Slash Damage 835% x6 Standing Slash Damage 835% x7; III: Throw Damage 1022% x3 Pull Damage 1022% x3, Max 2 Hits Striding Slash Damage 1022% x5 Standing Slash Damage 1022% x6 → Throw Damage 1022% x4 Pull Damage 1022% x4, Max 2 Hits Striding Slash Damage 1022% x6 Standing Slash Damage 1022% x7; IV: Throw Damage 1122% x3 Pull Damage 1122% x3, Max 2 Hits Striding Slash Damage 1122% x5 Standing Slash Damage 1122% x6 → Throw Damage 1122% x4 Pull Damage 1122% x4, Max 2 Hits Striding Slash Damage 1122% x6 Standing Slash Damage 1122% x7