Prime: Shadow Explosion Kunoichi
Power trajectory
Since the 2026-05-21 rework: PvE +0.0% · PvP −26.2% (1 measurable change)
Best-effort: compounds the 2 of 15 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.
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- Nerf (Succession) 48.75% damage in PvP only → 36% damage in PvP onlyPvE +0.0%PvP -26.2%
- Rework (Succession) Changed the defensive effect: Super Armor → Forward Guard.
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- Rework (Main, Succession) Attack damage 8670% x3 Damage -65.3% in PvP onlyAttack 1 damage 7030% x3 Damage -57.2% in PvP onlyPvE -18.9%PvP +0.0%
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- Buff (Main, Succession) Removed the Ninjutsu Release effect. The "Recover HP per hit" effect has been added to the base skill. Changed the Recover HP per hit amount: 167200 Removed the damage penalties for multiple targets. Changed so your character transitions smoothly back to standby pose when comboed from Sky Stepping.
- QoL Changed the defensive effect in the description to match the actual effect.
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- Buff (Main & Succession) Attack damage 1567% x2, max 8 hits Damage -64% in PvP onlyAttack damage 2601% x10 Damage -65.3% in PvP onlyPvE +729.9%PvP +700.0%~
- Buff (Main & Succession) Reduced the cooldown: 9 sec8 sec Changed to now apply the same number of hits regardless of location. Removed the text regarding max hits from the description accordingly. Removed the hit count decreased during cooldown effect. Adjusted the damage reduced during cooldown. Removed redundant text from the description.
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- Buff (Succession) 1410% x2, max 8 hits Damage -60% in PvP only1567% x2, max 8 hits Damage -64% in PvP onlyPvE +11.1%PvP +0.0%
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- Buff Changed the damage penalties for multiple targets to now only apply in PvP. - Improved to combo more smoothly into Shadow Clone.
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- Buff Improved the skill effect.
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- Nerf - 16 sec cooldown - Critical Hit Rate +25% (PvE only)- Cooldown 9 sec - Critical Hit Rate +100% (PvE only)
- Bugfix Fixed the issue where the character's movement appeared abnormally if a double jump was performed while the skill was in cooldown.
- Bugfix Fixed the issue where some of the skill's attack area was different from the actual effect.
- Buff Changed where Super Armor is in effect when used on the ground. (Added) Before After Super Armor at the start of the skill Super Armor during the skill
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- Buff Added Critical Hit Rate +25% for PvE only.