Black Spirit: Ultimate: Zephyr Leap Archer
Power trajectory
Since the 2025-03-20 rework: PvE +100% · PvP +38.5% (1 measurable change)
Best-effort: compounds the 1 of 7 changes with a parseable damage swing; reworks and structural changes reset the baseline to 0, so the headline reads from the most recent reset. Dots link to their patch.
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- Buff (Main, Ascension) Attack 1 damage 1326% x2 Attack 2 damage 1768% x2 Damage -35.0% in PvP onlyAttack 1 damage 2652% x2 Attack 2 damage 3536% x2 Damage -55.0% in PvP onlyPvE +100.0%PvP +38.5%
- Rework (Main, Ascension) Changed attack 2's hit detection to a piercing type. Hit detections will now occur in the same direction as your character, regardless of the target. Removed the Recover MP per hit effect. Changed the Stiffness on hits debuff to be applied for PvE only. Added the Movement Speed -20% for 5 sec on hits debuff.
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- Rework (Main Weapon) Changed the skill as follows: Removed skill's third attack. Changed skill's defensive effects as follows: Invincible while concealed, Forward Guard during the skillInvincible while concealed, Super Armor during the skill
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- Bugfix (Main Weapon) Fixed the issue where the visual effects would appear awkward.
Also changed: Black Spirit: Righteous Smite
- Bugfix (Main Weapon) Fixed the issue where you'd recover an abnormal amount of MP on hits.
- Bugfix (Main Weapon) Fixed the issue where the visual effects would appear awkward.
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- Bugfix Fixed the issue where the skill Black Spirit: Ultimate: Zephyr Leap would be activated even during the skill’s cooldown while in main weapon mode.
- Bugfix Fixed the issue where the skill Black Spirit: Ultimate: Zephyr Leap would be activated even when the skill was locked while in main weapon mode.