[Updates] Patch Notes - March 31, 2021
32 changes across 1 class: 16 buffs2 reworks13 bugfixes1 QoL
Sage
Dev Note We've put a lot of thought into all the feedback we've gotten from Adventurers worldwide. One of the most commonly brought up topics was how slow -- and therefore frustrating -- the class was to play before Succession. In response to this, we've increased the casting speed of his Absolute and Succession skills. The second most common piece of feedback was about Sage's stamina consumption when using the skill, Rift Chain. Rift Chain was originally designed to allow Sage to move without giving his enemies his whereabouts. Furthermore, the skill was meant to be used at its highest level as an invincible dodge move that could be used even while on cooldown. We tried to limit the use of this skill with stamina consumption in light of its remarkable utility. However, many Adventurers felt this to be too limiting for Sage to reach his potential. Thus, we've reduced this skill's cooldown and stamina consumption, and the lower levels of Rift Chain can now be used more often. Also, we fixed a number of bugs and improved Sage's combo capabilities. We hope that you will continue to show your passion for Sage, and we invite you to continue to give us your feedback.
- QoL Updated Sage's idle animation during customization.
- Bugfix Black Spirit: Prime: Ator's Energy IV Fixed the issue where no sound would come out for the last hit in the Skill Demo screen.
- Bugfix Kyve Mastery Fixed the issue where damage would intermittently not apply.
- Bugfix Fixed the issue where Succession would be disabled after opening and closing the Skill window either before having learned Succession skills or after resetting all skills.
- Bugfix Fixed the issue where Sage's stamina would decrease while taking out his weapon during basic movement.
- Bugfix Flow: Form Recall Fixed the issue where the Super Armor Effect would not apply for the last hit.
- Bugfix Fixed the issue where Sage would not revert to basic animations after putting his kyve away with the Tab key while sprinting.
- Bugfix Fixed the issue where more than one Ancient Kyve would materialize at a time.
- Buff Improved Sage's movement so that by pressing LMB, he could take out his weapon while moving.
- Bugfix Fixed the issue where Sage would continue to move even after stopping and while having taken out his weapon with the Tab key.
- Buff Increased the speed with which Sage takes out his weapon while standing still.
- Buff Gravity Rift Improved the skill by applying the Forward Guard effect to last until Sage's attack animation.
- Buff Rift Chain Reduced the skill's cooldown to 4 seconds and stamina consumed to 200. (Updated 4/1 1:21 UTC)
- Buff Rift Chain II Improved to allow Sage to move while using the skill. (Updated 4/1 1:21 UTC)
- Buff Illusion Compression Improved to cast faster after certain skills.
- Buff Rift Chain Improved to allow Sage to move faster after using the skill. (Updated 4/1 1:21 UTC)
- Buff Spatial Collapse I to IV Improved to cast faster.
- Buff Ator's Fist Improved to cast faster after using Illusion Expansion.
- Buff Ator's Mark I to IV Improved to cast faster.
- Buff Void Gateways I to V Improved to cast faster.
- Buff Prime: Void Gateways Improved to cast faster.
- Buff Prime: Ator's Energy I to III Improved to cast faster.
- Bugfix Spatial Collapse, Ator's Mark Fixed the issue where damage would not be applied due to a difference in terrain altitude.
- Buff Illusion Compression Improved so that Illusion Expansion will be used first when Shift + F is pressed after using the skill.
- Rework Changed the Sage to now display the falling motion after jump attacking above a certain height.
- Bugfix Rift Chain Fixed the issue where using the skill on a cliff would return Sage to the place where he first used the skill.
- Bugfix Overdrive Fixed the issue where the skill's effects would not be applied in the following situations: - When using Flow: Form Recall - When using Form Shift after certain skills - When using Void Gateways after certain skills - When using Illusion Expansion after certain skills
- Bugfix Prime: Optimization, Reset Fixed the issue where using these skills would consume stamina.
- Buff Illusion Expansion, Void Gateways Increased the vertical attack range of these skills.
- Bugfix Prime: Optimization Fixed the issue where the skill's Super Armor effect would be removed by Rift Chain's Super Armor effect.
- Rework Flow: Finishing Touch Changed the skill's input to LMB.
- Buff Illusion Compression Improved to combo faster with Rift Chain after using the skill.