[Updates] Patch Notes - March 17, 2021
25 changes across 21 classes: 4 bugfixes21 QoL
Warrior
Dev Note The newly added "Chain: Heaven's Cleave" was designed as an alternative to Take Down to combo after Solar Flare. It applies the Floating debuff on your target, which opens up a variety of new ways to combo.
- QoL Chain: Heaven's Cleave Added a new awakening skill that can be learned at Lv. 59 or higher.
- Bugfix Upper Shield Strike Fixed the issue where certain skills would combo unnaturally after this skill.
Ranger
Dev Note Ranger has powerful skills such as Nature's Tremble. However, these skills have rather long cooldowns, and Ranger lacks Flow skills to combo into other skills. This made it difficult for Ranger to remain in Awakening. So we've added "Wind Blade." This skill will combo quickly when used after Wind Step or Nature's Tremble. This can greatly increase your damage output and allows you to continue comboing in Awakening.
- QoL Added a new awakening skill that can be learned at Lv. 59 or higher. (The note names it "Lightning Blast", which is the Witch skill added in the same patch.)
Sorceress
Dev Note Sorceress's new awakening skill was designed to combo immediately after a powerful skill, allowing her to get extra hits in the process. "Flow: Soul Reaper" is designed to combo directly after Grim Reaper's Judgment, so she can continue dealing damage a bit longer while in Awakening.
- QoL Flow: Soul Reaper Added a new awakening skill that can be learned at Lv. 59 or higher.
Berserker
Dev Note Berserker's main weakness in Awakening was the lack of skills with short and concise movements, so we focused on improving this point when designing "Flow: Seismic Blast." It is designed to be used in between multiple Awakening skills, so that Berserker, much like Sorceress, can now continue his barrage of attacks in Awakening.
- QoL Flow: Seismic Blast Added a new awakening skill that can be learned at Lv. 59 or higher.
- Bugfix Fixed the issue where comboing would be impossible while landing from a high place while using Predatory Hunt I - Absolute: Predatory Hunt skills
Tamer
Dev Note "Celestial Slam" was added for Tamer so that she could continue attacking in Awakening and deal sufficient damage. In addition, using this new skill can be used after Moonlight Strike to quickly apply the Stiffness debuff, giving her an option other than Soarkng Kick that can be used to start a combo
- QoL Celestial Slam Added a new awakening skill that can be learned at Lv. 59 or higher.
Musa
Dev Note We focused on the choices Musa Awakening Adventurers can make after Crust Crusher. The newly added "Eradicate" is another skill he can choose to use after Crust Crusher. He may still use Flow: Foul Play for more damage or use Eradicate to respond to enemy attacks. He can activate Eradicate while using Fiery Angel as well. Eradicate is useful in fending off attacks by hitting enemies with a debuff and getting a defensive effect.
- QoL Eradicate Added a new awakening skill that can be learned at Lv. 59 or higher.
Maehwa
Dev Note Moonrise is the most commonly used skill after Sticky Snowflake for Maehwa Awakening. So, the newly added Flow: Frostflower was designed to be an additional a quick transition skill like Moonrise. Awakening Maehwa tended to focus heavily on using New Year's Eve while defeating monsters, but now, she can use a larger variety of skills.
- QoL Flow: Frostflower Added a new awakening skill that can be learned at Lv. 59 or higher.
Valkyrie
Dev Note Valkyrie had Castigatio and Sacrum Ferit that could deal continuous damage. So, the new skill "Divinia Inpulsa" was made to fills in the gap between big attacks and fast attacks. This skill can also be used even faster after Thrust-type skills.
- QoL Divina Inpulsa Added a new awakening skill that can be learned at Lv. 59 or higher.
- Bugfix Sanctitas de Enslar Fixed the issue where the skill's 1st hit wasn't applying damage correctly for Awakening.
Kunoichi
Dev Note We added “Moon Storm” to inflict powerful damage across a wide area like the skill Lethal Spin Spree. You can use this skill as a main when in Awakening to deal great damage in a combo.
- QoL Moon Storm Added a new awakening skill that can be learned at Lv. 59 or higher.
Ninja
Dev Note We added “Flashing Light” so that Ninja can inflict additional damage on opponents. The skill Serpent Ascension is powerful, but other skills could not make up for it when it failed. So, Flashing Light makes was added to inflict huge damage in a large area.
- QoL Flashing Light Added a new awakening skill that can be learned at Lv. 59 or higher.
Wizard
Dev Note Wizard's Hellfire skill charges him forward with Forward Guard to crash into enemies and deal damage. Therefore, we added "Magma Bomb" so that he can deal damage even if he doesn't hit targets with Hellfire by using it with Magma Bomb in a quick combo that deals a great amount of damage to enemies in melee range.
- QoL Magma Bomb Added a new awakening skill that can be learned at Lv. 59 or higher.
Witch
Dev Note Previously, Witch was forced to switch to her main weapon skills to deal ranged damage in Awakening. So, we added "Lightning Blast" to give Witch a ranged skill other than Detonative Flow for her to continue dealing damage from afar in Awakening.
- QoL Lightning Blast Added a new awakening skill that can be learned at Lv. 59 or higher.
Striker
Dev Note Striker struggled to deal damage when Skull Crusher and Flow: Skull Hammer are unavailable. Instead, he would be forced to use main weapon skills to deal damage. The addition of the skill “Autumn Blaze” will help him less reliant on those two skills.
- QoL Autumn Blaze Added a new awakening skill that can be learned at Lv. 59 or higher.
Mystic
Dev Note Mystic’s overall damage drops when Wave Orb isn’t available. This was made even more apparent by the fact that she deals steady damage using combos rather than one big attack. We added “Gushing Waters” so that Mystic can steadily inflict damage while recovering Martial Spirit Shards, even when Wave Orb isn’t available.
- QoL Gushing Waters Added a new awakening skill that can be learned at Lv. 59 or higher.
Lahn
Dev Note Previously, Lahn had to use Primrose Sprint or Phantom Dance to evade backwards. The newly added “Binding Chains” allows her to inflict damage while moving to the opponent’s back to attack. She can also inflict major damage on the second hit, allowing her to inflict enough damage even when her main skills are not available.
- QoL Binding Chains Added a new awakening skill that can be learned at Lv. 59 or higher.
Archer
Dev Note We added an Archer skill with an Invincible effect. “Mountain Breeze” allows Archer to spot opportunities as well as fight in the invincible state against powerful attacks. Invincibility is applied immediately upon use and he will be able to put some distance between himself and the opponent while evading attacks.
- QoL Mountain Breeze Added a new awakening skill that can be learned at Lv. 59 or higher.
Dark Knight
Dev Note We added “Dark Nebula”, which has a long Forward Guard effect, so that Awakening Dark Knight can use a steady defensive skill effect. She can move forwards or backwards with this skill and switch faster from Spirit’s Legacy and evade backwards so that she can continue to attack from range.
- QoL Dark Nebula Added a new awakening skill that can be learned at Lv. 59 or higher.
Shai
Dev Note The Shai’s Talent skills applies a buff to all allies within range. However, keeping allies buffed when they move quickly was a challenge for her at time. With the addition of the skill “We’re Gonna Win!” we hope to help mitigate this problem. The skill allows her to alter her music according to the situation so that she can buff allies from far away or debuff enemies from a safe distance.
- QoL We're Gonna Win! Added a new awakening skill that can be learned at Lv. 59 or higher.
Guardian
Dev Note For Guardian, we kept to her “big hit” concept and added the new skill “Flow: To Ashes” to enable her to continue attacking with considerable force. This skill can be used after Cleansing Flame to continue a combo. She can also activate Flow: To Ashes immediately after using Frost Slide, so that she may attack straight after changing locations.
- QoL Flow: To Ashes Added a new awakening skill that can be learned at Lv. 59 or higher.
Hashashin
Dev Note We added “Silent Breach” so that Awakening Hashashin can immediately charge forward to attack the enemy and continue the combo, like with the skill Sand Slicer. He can use Silent Breach at any given moment after certain skills to float enemies and continue a combo.
- QoL Silent Breach Added a new awakening skill that can be learned at Lv. 59 or higher.
Nova
Dev Note Nova can use the "Brutal Ring" skill to attack immediately after pulling enemies in with Star’s Ring. Nova can combo this skill after using Frozen Ring or Slicing Ring, which will serve to inflict more damage if the previous two skills weren’t enough.
- QoL Brutal Ring Added a new awakening skill that can be learned at Lv. 59 or higher.
- Bugfix Star's Ring Fixed the issue where the skill would still activate even after locking Accel: Star's Ring.