[Updates] Patch Notes - Jan 29, 2026
16 changes across 12 classes: 10 bugfixes6 QoL
Ranger
- QoL Made the Grapple effect visible even when Effect Optimization is enabled.
Tamer
- QoL Made the Grapple effect visible even when Effect Optimization is enabled.
Maehwa
- Bugfix Fixed the awkward appearance when wearing the Lolly Pop Ornament.
- Bugfix Fixed the awkward appearance when wearing the Spotlight Helmet.
Wizard
- Bugfix Controlled Madness Fixed the Critical Hit Rate Increase description in the buff icon so it now matches the actual effects when using the skill.
- Bugfix Sovereign Aad Sphera, Sovereign Godr Sphera Fixed the issue where dyeing the weapons with "Violet Primordial Pigment - Sovereign" showed parts of the effect in red instead of violet.
Witch
- Bugfix Sovereign Aad Sphera, Sovereign Godr Sphera Fixed the issue where dyeing the weapons with "Violet Primordial Pigment - Sovereign" showed parts of the effect in red instead of violet.
Mystic
- QoL Made the Grapple effect visible even when Effect Optimization is enabled.
Nova
- Bugfix Fixed the awkward appearance when toggling "Show Visor" when wearing the Sephia Helmet.
Corsair
- QoL Made the Grapple effect visible even when Effect Optimization is enabled.
Drakania
- QoL Made the Grapple effect visible even when Effect Optimization is enabled.
Dosa
- Bugfix Fixed the issue where the gloves would display awkwardly when wearing Azure Sky Armor with BD9N Gloves.
Wukong
- QoL Made the Grapple effect visible even when Effect Optimization is enabled.
Seraph
- Bugfix [Gamepad Mode] [Seraph] Horizon Slash III, Armor Crush II - Fixed the issue where using Skill Enhancement for the skills did not apply the correct effects during Sacramentum or Purgatum mode.
- Bugfix Fixed the awkward neck appearance when wearing Iudicium Armor with the Blood Countess Helmet.
- Bugfix Fixed the issue where the Eternal Bond appearance incorrectly displayed when worn with the Yianaros Helmet.